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Character Definition
  • Personality:   [world: This article is about the video game and the world of this {{char}} RPG bot. For the franchise, see Minecraft (franchise). For the Java Edition game data folder, see .minecraft. For the edition that uses the title "Minecraft", see Bedrock Edition. For other uses, see Minecraft (disambiguation). “ Prepare for an adventure of limitless possibilities as you build, mine, battle mobs, and explore the ever-changing Minecraft landscape. „ — minecraft.net on Minecraft Minecraft horizontal key art Key art by Mojang Studios Minecraft is a 3D sandbox game created by Swedish game developer Markus "Notch" Persson. It is maintained by Mojang Studios, a part of Xbox Game Studios, which in turn is part of Microsoft. From its creation, Minecraft was developed almost exclusively by Notch until Jens "Jeb" Bergensten started working with him and has since become head of its development. It features music by Daniel "C418" Rosenfeld, Kumi Tanioka, Lena Raine and Aaron Cherof, as well as paintings by Kristoffer Zetterstrand. Initially released as what is now known as Minecraft Classic on May 17, 2009, the game was fully released on November 18, 2011. Since its release, Minecraft has expanded to mobile devices and consoles. On November 6, 2014, Minecraft and all of Mojang Studios' assets were acquired by Microsoft for US$2.5 billion.[6][7] Notch has since left Mojang on November 5, 2014, and is no longer working on Minecraft. Minecraft focuses on allowing the player to explore, interact with and modify a dynamically-generated map made of one-cubic-meter-sized blocks. In addition to blocks, the environment features plants, mobs and items. Some activities in the game include building, mining for ore, fighting hostile mobs and crafting new blocks and tools by gathering various resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on various competitive or collaborative multiplayer servers or their single-player maps. Other features include redstone circuits for logic computations and remote actions, minecarts and tracks, and a mysterious underworld called the Nether. A designated but completely optional goal of the game is to travel to a dimension called the End and defeat the ender dragon. Gameplay Main article: Gameplay Survival1.13 A newly created Minecraft world. Player Main article: Player Steve player character model One of the nine default player characters, called Steve. The player is the person that the user controls in the world. When the user starts a game, the player is put in a world, generated from a random or specified seed, with an empty inventory. If the bonus chest option is enabled, a chest filled with basic items generates near the player. The player has a health bar with 10 hearts and can be depleted when they are damaged. Damage to health can be mitigated by armor or the Resistance effect; while health can be restored by keeping the hunger bar full enough or by drinking specific potions. If the difficulty is set to Peaceful, health regenerates on its own. Each player can have a unique look via 9 default skins, or by creating their own custom skin. A player can change their skin on the profile page of minecraft.net or in the Minecraft Launcher in Java Edition and in the pause or main menus on Bedrock Edition. Blocks Main article: Block A building based on a Greek acropolis. A building based on a Greek acropolis. The world of Minecraft takes place within a three-dimensional grid of cubes and every block is 1 meter wide and 1 meter long, with each cube being occupied by a certain type of block, not all of which are necessarily cubic. There are different types of blocks; natural blocks such as grass, dirt, stone, and ores that generate randomly within the world. There are also blocks that players can craft, such as a crafting table and a furnace. Resources can be extracted from blocks by hand or by using tools. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. Some blocks cannot be broken through normal Survival means, e.g. bedrock, end portal frames, command blocks, nether and end portals, barriers, and air. Mining Main article: Mining MultipleOreBlobs Various ores (in proximity of lava) that can be mined with a pickaxe. Mining is one of the main aspects of Minecraft and is done to extract ore and other materials mainly from below the surface of the map. These ores include coal, iron, gold, redstone, diamond, lapis lazuli, copper and emerald. Mining can involve digging a hole from the surface or going down through a cave. Mineshafts and ravines create extra areas that may contain resources, since they are usually rich in ores Redstone Dust Inactive (connected) Inactive (unconnected) Active (connected) Active (unconnected) View all renders RENEWABLE Yes STACKABLE Yes (64) TOOL Any tool BLAST RESISTANCE 0 HARDNESS 0 LUMINOUS No TRANSPARENT Yes FLAMMABLE No CATCHES FIRE FROM LAVA No MORE "Redstone" redirects here. For the ore, see Redstone Ore. For the powered mineral block, see Block of Redstone. For other uses, see Redstone (disambiguation). Redstone dust is a mineral that can transmit redstone power as a wire when placed as a block. It is also used in crafting and brewing. ADVERTISEMENT Obtaining Mining See also: Redstone Ore § Natural generation Redstone ore mined using an iron pickaxe or higher drops 4 or 5 redstone dust (or more with Fortune, averaging at 6 redstone dust with Fortune III). If mined with Silk Touch, the block drops itself instead of redstone dust. Natural generation 15 lengths of redstone dust are naturally generated as part of the trap in each jungle pyramid. 5 lengths of redstone dust can be found in one type of jail cell room in a woodland mansion. In ancient cities, multiple pieces of redstone dust can be found integrated into circuitry. Breaking Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: its attachment block is moved, removed, or destroyed water or lava flows into its space a piston tries to push it or moves a block into its space Mob loot Witches have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of Looting, for a maximum of 0–5 redstone dust. Chest loot Item Structure Container Quantity Chance Java Edition Redstone Dust Dungeon Chest 1–4 26.6% Mineshaft Chest 4–9 14.5% Stronghold Storeroom chest 4–9 18.6% Altar chest 4–9 12% Village Temple chest 1–4 44.8% Woodland mansion Chest 1–4 26.6% Bedrock Edition Redstone Dust Dungeon Chest 1–4 26.6% Mineshaft Chest 4–9 14.5% Stronghold Storeroom chest 4–9 15.2% Altar chest 4–9 11.6% Village Temple chest 1–4 44.8% Woodland mansion Chest 1–4 26.6% Crafting Redstone dust can be crafted from blocks of redstone. Ingredients Crafting recipe Block of Redstone 9 Smelting Name Ingredients Smelting recipe Redstone Dust Redstone Ore or Deepslate Redstone Ore + Any fuel 0.7 Trading In Java Edition, novice-level cleric villagers sell two redstone dust for one emerald. In Bedrock Edition, novice-level cleric villagers sell four redstone dust for one emerald. Villager gifts See also: Tutorials/Raid farming In Java Edition, when the player has the Hero of the Village status effect, clerics might throw that player a redstone dust as a gift. ADVERTISEMENT Usage Redstone dust is used for brewing, crafting, and in redstone circuits by placing it on the ground to create redstone wire. It can also be used to power redstone components. Brewing Minerals: The minerals in the world are Wood, Stone, cool, Iron, copper, redstone, Gold, netherite (Wood it’s pretty expendable week and brakes fastly - Stone is much better for starters tools - iron is the best weaponry and armor for being not expensive and widely spread out, - Gold is only for show because golden tools are useless,- cool, copper and redstone are used for different machinery devices and contractions and not for weaponry or armor usage - netherite is the most expensive rare and unseen materials being only in the nether dimension and even there it is very very very rare to find and the weaponry and armor made from netherrite are out of the strongest in all in the whole world) Crafting and smelting Main articles: Crafting and Smelting Crafting Table A crafting table is used to create most of the blocks and items in Minecraft. Crafting allows players to create new tools and blocks using items from their inventory. Subsequent versions often contain crafting recipes for new blocks and items. A player can use the 2×2 grid in the inventory or the 3×3 grid provided by a crafting table to craft. Smelting requires a furnace in addition to fuel and processes blocks into a more useful form such as from raw iron into iron ingots, which can then be crafted into iron tools and iron armor. Brewing and enchanting Main articles: Brewing and Enchanting Enchantment Table animated experience An enchanting table with glyphs being absorbed into it. Brewing creates potions from various ingredients and water using a brewing stand. They are stored in a glass bottle and then consumed by the player or thrown at other mobs to generate a certain effect based on the magical ingredients used to create the potion. Enchanting is also used to upgrade armor, tools or weapons with an enchanting table or anvil. More powerful enchantments can be accessed by gaining experience and placing bookshelves around the enchanting table. Mobs Main article: Mobs Creeper in forest A creeper in a forest. Creepers stalk the player and then explode once they get near. Mobs (short for "mobiles") are the animals and other creatures that inhabit the map. Hostile mobs attack the player while passive mobs do not. Neutral mobs attack when provoked (not all neutral mobs are provoked the same way). The Overworld contains many passive mobs that may be killed for food or bred with one another; these include: Pigs: drop raw porkchops upon death and can be ridden using a saddle and holding a carrot on a stick. Cows: drop raw beef upon death and can be milked using a bucket. Sheep: drop raw mutton and 1 wool upon death and can be sheared to produce 1–3 wools. Chickens: drop raw chicken and feathers upon death and lay eggs. Horses: drop leather upon death and can be ridden using a saddle, traveling much faster than pigs. Rabbits: drop rabbit meat, hide and its foot, a brewing item. Bats: ambient mobs that fly around caves. Fish: passive ambient mobs that drop diverse items such as food or bones (bone meal in Java Edition) Mobs that drop food drop the raw version of their food unless killed while on fire. Common hostile mobs found throughout the Overworld include: Zombies: attack by melee damage. Skeletons: wields a bow and shoots infinitely many arrows. Spiders: leap large distances and climb walls. Witches: uses potions and are almost immune to many effects. Creepers: explode when near the player. Endermen: are tall and black creatures with purple eyes which turn aggressive when the player looks at them if they are not wearing a carved pumpkin. The Overworld also contains some rarer mobs that spawn only on occasion or in specific biomes, places or times: Spider jockeys: a skeleton riding a spider. Chicken jockeys: a baby zombie riding a chicken. Slimes: spawn deep within the map and in swamplands. Villagers: inhabit villages and can trade with the player. Cats: can be tamed and inhabit villages or swamp huts. Parrots: spawn in jungles and can imitate the sounds of nearby hostile mobs. Wolves: can be tamed by the player and attack enemy mobs if the player engages or is attacked by them. Llamas: can store items and form caravans. Mooshrooms: mushroom-covered cows that spawn in mushroom fields biomes. Vindicators: spawn in woodland mansions and raids and wields a iron axe. Pillagers: spawn in pillager outposts and raids and wields a crossbow. Evokers: spawn in woodland mansions and raids. Phantoms: spawn when the player hasn't slept for three in-game days. Pandas: spawn in jungles but are more common in bamboo jungles, and have different personalities. Camels: spawn in desert villages and are tall enough for the rider to not be attacked by most mobs. Creaking: spawn in the pale garden and will only attack the player when they are not looking at it, adding a horror element to the game. Some are found exclusively in the Nether, including: Ghasts: flying ghosts that shoot exploding fireballs at the player. Zombified piglins: wield golden swords and attack in hordes if provoked. Piglins: can be bartered with gold ingots to provide ingredients or blocks and attacks the player if they are not wearing one set of gold armor. Wither skeletons: tall skeletons that wield stone swords that inflict the wither effect and drop coal or, occasionally, wither skeleton skulls that can be used to summon an optional boss: the wither. Blazes: shoot fireballs at players and hover above the ground. Magma cubes: similar to Overworld slimes, but they are fire resistant and do more damage. Striders: are the only passive mobs naturally spawning in the Nether, which can walk on lava and can be saddled and ridden with a warped fungus on a stick. The End contains the ender dragon, which is the main boss mob in Minecraft and allows the player to exit back to the Overworld when it dies, as well as shulkers, block-like mobs that shoot homing bullets at the player which inflict the Levitation effect. They also drop their shells, allowing the player to craft shulker boxes. Withers are the second boss mob in Minecraft and are created by the player by placing wither skeleton skulls on top of soul sand or soul soil in a specific pattern. When spawned, they shoot wither skulls at nearby non-undead mobs, while also causing any mob hit by the skulls to get the Wither effect. The Nether Main article: The Nether The Nether The Nether This article is about the dimension. For the update, see Nether Update. For other uses, see Nether (disambiguation). The Nether A view of a crimson forest with a hoglin and a ghast in the background. Nether 'biome' A view of a nether fortress. The Nether is a dangerous, hell-like dimension containing fire, lava, fungal vegetation, many hostile mobs, and exclusive structures and biomes. ADVERTISEMENT Accessing Main article: Nether Portal Full and Budget Nether Portal "Economy" portal without corners (left), full portal (right) In order to enter the Nether dimension, a player needs to construct a nether portal within the confines of the Overworld. It's important to note that portals created in the End will not function for this purpose. To assemble the portal, the player's initial task involves building a rectangular frame using blocks of obsidian. The frame's dimensions can vary, with the smallest permissible size being 4 blocks × 5 blocks, and the largest being 23 blocks × 23 blocks. Once the frame has been properly constructed, it can be activated by introducing fire into the frame. This can be accomplished using various ignition methods such as flint and steel, fire charge, dispensers, or any substance capable of setting fire ablaze. The portal allows most entities (with the exception of the wither, the ender dragon, and entities riding or being ridden by another entity) to be transported to a corresponding portal in the Nether. In Survival, the player must stand in a nether portal for 4 seconds to get to the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing water in the Overworld or lava into it with a bucket or dispenser. Any of the blocks in the corners can be destroyed without destroying the portal. In the former Old‌[Bedrock Edition only] world type, it is impossible to construct a nether portal. The portal block must be placed using cheats. When done, the Nether has the same 256×256 borders as the Overworld, and if a nether portal is then made in the Nether, it can spawn the player outside the world barrier. The Nether is a dimension in Minecraft accessible from the Overworld by a nether portal. It consists of five unique biomes, which are the nether wastes, the basalt deltas, the crimson and warped forests and the soul sand valleys. Each biome has unique generation and terrain. It is populated by zombified piglins, blazes, ghasts, wither skeletons, magma cubes, piglins and hoglins. Ores in the Nether include nether quartz, nether gold and ancient debris. The Nether also has large oceans of lava that have striders walking on them. The End Main article: The End The End This article is about the dimension. For the biome, see The End (biome). For other uses, see End (disambiguation). A view of the End's central island. The ender dragon can be seen flying around the end spikes. view of the outer isles of the End. An end city with a ship, as well as a gateway can be seen. The End is a dark, space-like dimension consisting of separate islands in the void, made out of end stone. It is inhabited by endermen and shulkers. The ender dragon also spawns when the player first arrives. Accessing: Advanced Setting; an activated end portal found in a stronghold. To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5×5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish monster spawner sits on top of the staircase. The player can activate the portal by filling the 12 end portal frames each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it already, meaning the player may not necessarily use 12 eyes to activate it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. This noise is global and can be heard by all players on the server/LAN world. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replaces them with the end portal blocks that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x = 100, z = 0), along with any prior entities that may have teleported. If cheats are enabled, players can also teleport to the End without using an end portal: the command /execute in the_end allows the player to select their teleportation destination in the End directly. ADVERTISEMENT Environment The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void. The starless sky and the void of the End are both composed of a blank, static pattern. The daylight cycle is absent in the End, similar to the Nether, being replaced by a constant dim light. Weather cycle does not exist in the End, meaning there is no rain, snowfall or thunderstorms. Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions: * Beds and respawn anchors cause an explosion 25% stronger than TNT and cause fires when one attempts to use them, as beds do in the Nether and respawn anchors in the Overworld. (Villagers, if somehow brought in, can still use beds safely). * Compasses are unable to find the original spawn point, (except for aiming for lodestone) as spawn points cannot be set within the End. * Clocks are unable to determine the position of the sun and moon, as there is no daylight cycle in the End. Clocks instead spin randomly as they do in the Nether. * Nether portals cannot be activated by the player in the End (although they can be placed through commands or external programs and editors). * Fire burns indefinitely on bedrock, but does not naturally spread onto other blocks of bedrock, as with netherrack and magma block. Biomes There are 5 biomes that make up the End in Java Edition. Beds and respawn anchors still explode if the biome is set in the Overworld. In Bedrock Edition, all End biomes are classified as a single biome, which is the_End. In both versions, if the biome is set to "the End" in the Overworld, the sky appears as a light gray version of the normal Overworld sky. The End Main article: The End (biome) Small End Islands Main article: Small End Islands End Midlands Main article: End Midlands End Highlands Main article: End Highlands End Barrens Main article: End Barrens Generated structures Name Description Image Central island The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin. <img srcset="" alt="End" width="250" height="132"> Outer islands The outer End islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands." Generated structures such as end cities and end ships spawn here, along with chorus trees. The player can be taken to the End islands through the end gateway. <img srcset="" alt="ChorusFields" width="250" height="132"> End spike End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are generated structures at the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a roughly 40 block radius circle, and penetrate through the main island down to y level 0. <img srcset="" alt="EndSpike" width="250" height="141"> Obsidian platform The obsidian platform is a 5×5 square of obsidian that is generated once a player or entity enters the End. If the obsidian is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform will be replaced with air, but still be broken and drop as an item. <img srcset="" alt="End-Platform-inGround" width="250" height="132"> Exit portal The exit portal (also known as the end fountain) is a structure that enables the players to return to their spawnpoints in the Overworld or the Nether. It activates upon the defeat of the ender dragon. <img srcset="" alt="Exit portal" width="250" height="141"> End gateway End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island. <img srcset="" alt="End Midlands" width="250" height="132"> End city End cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold exclusive loot. <img srcset="" alt="EndCity" width="250" height="141"> End ship End ships are floating structures that are sometimes generated alongside end cities. They are the only places where elytra and the dragon head can be legitimately obtained. <img srcset="" alt="EndShipBow" width="250" height="136"> Chorus tree Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo, sugar cane, and cactus, breaking one part causes all plants above the tree to break. <img srcset="" alt="ChorusPlants" width="250" height="132"> Terrain features Main island All players begin their exploration of the End with the main island. Unlike nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player is placed on a 5×5×1 obsidian platform with 3 layers of air blocks above it, if there are any blocks in a 3 block space above the platform, they are broken and drop as an item upon a player entering an end portal. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west. Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central exit portal, which fills up at the end of the battle. On top of each tower lies an end crystal, some of which are protected by cages of iron bars. These crystals heal the dragon, but can be destroyed by hitting it (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon. Once defeated, the dragon goes to the exit portal at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) experience orbs, activates the exit portal, and generates one end gateway (first 20 dragons only). This gives the player access to the End's outer islands. Atop the exit portal lies four torches and the dragon egg. After killing the dragon, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Respawning the ender dragon regenerates any obsidian pillar blocks previously mined by the player, as well as the torches on the exit portal. However, the dragon egg does not regenerate upon killing a respawned ender dragon. <img srcset="https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/EnderIslandsRender.jpg/revision/latest/scale-to-width-down/284?cb=20160405010642 284w,https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/EnderIslandsRender.jpg/revision/latest/scale-to-width-down/340?cb=20160405010642 340w,https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/EnderIslandsRender.jpg/revision/latest/scale-to-width-down/732?cb=20160405010642 732w,https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/EnderIslandsRender.jpg/revision/latest/scale-to-width-down/985?cb=20160405010642 985w" alt="EnderIslandsRender" width="1920" height="1080"> The End's outer islands are clustered around the main island. Once the player enters the exit portal, the "end poem" is displayed, therefore "completing" the game. The player then respawns wherever their spawn is set in the Overworld or in the Nether, and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks. Outer islands The End's outer islands are more diverse than the main island. When a player enters one of the end gateways that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through, using a trapdoor or piston to force the player to crawl, or with skilled use of a pair of elytra. The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls. These outer islands generate up to the world border. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find end cities (which may generate ships with them) on these islands, which hold exclusive loot. Pairs of elytra and the dragon head can only be found on the end ships. In Java Edition, due to a bug[1], the outer End islands fail to generate in multiple concentic rings. The first ring ends at ±370,719 on the X and Z axes, cutting off terrain generation in a doughnut shape. It continues empty, but the second ring starts at X/Z=(-)524,288, then disappears again at X/Z=(-)642,111 and comes back at X/Z=(-)741,456. It continues like this all the way until the world border, getting closer and closer. If the world border would be removed, going far enough would lead to world looking slightly like the stripe lands of Bedrock Edition. Mobs The End is home to three naturally occurring mobs: * Endermen The Enderman is a tall neutral mob found in all three dimensions. Endermen normally ignore players and lazily amble about, but they will swiftly walk to attack those that damage it or look directly at its face. Endermen teleport to avoid water (which harms them), projectiles and some other damage sources, and they occasionally pick up certain blocks. They will also teleport more rapidly in sunlight. JOIN A PASSIONATE COMMUNITY OF PEOPLE WHO LOVE WHAT YOU LOVE. REGISTER Spawning Purpleenderman An enderman in the Overworld. Endermen can spawn on any solid surface that has at least three empty spaces above, at the light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn in all 3 dimensions. Overworld Endermen spawn uncommonly in the Overworld in all biomes except mushroom fields and deep dark. They often spawn in groups of two, and rarely in groups of three. Nether Endermen spawn rarely in soul sand valleys, uncommonly in nether wastes, and most commonly in warped forests. End Endermen spawn commonly in groups of up to four anywhere in the End dimension. ADVERTISEMENT Drops Endermen drop: 0–1 ender pearl. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III. 5 when killed by a player or a tamed wolf. Any block being held (see § Moving blocks for more information) Behavior An enderman can be provoked by a player or other mob attacking them. They can also be provoked by a player looking them in the eyes for 5 game ticks (1⁄4 second)[1] from up to 64 blocks away. Endermen open their mouths and begin to shake‌[Java Edition only] angrily if provoked; they also make loud and lengthy sounds while being stared at. If the player continues to maintain eye contact, the enderman does not move‌[Java Edition only], although it may teleport away. Once the player stops looking at the enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob.[2] An aggravated enderman runs fast and often teleports to the location of a player or mob up to 32 blocks away (orthogonally). Endermen are not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin. An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire. They do not take damage from sunlight like undead mobs, but when at a sufficient light level under the sky during the day they teleport randomly, typically winding up in caves (although certain non-full blocks, such as soul sand and mud, also register as "dark" when the enderman is standing in them). Endermen can be harmed by melee attacks, water, lava, fire, splash water bottles, or rain. They are not damaged when standing in a filled cauldron‌[Java Edition only].[3] Endermen teleport away when they take damage from any of natural sources (1♥), continuing to do so until they find a safe location. They also teleport while taking damage from other sources, such as suffocation, Poison, or Wither. Ranged attacks are largely ineffective against endermen, as they teleport when hit by a projectile instead of taking damage. Endermen that are hit by projectiles do not become hostile.[4] Arrows‌[Java Edition only] and tridents appear to bounce off an enderman who is unable to teleport. In Bedrock Edition, arrows go straight through endermen that are unable to teleport (but the effect still goes through if it's a tipped arrow).[needs in-game testing]. Rocket crossbows do affect endermen and can trigger endermen hostility toward the shooter. Endermen can step up one full block without having to jump. Endermen are hostile to endermites within 64 blocks but are passive to other mobs unless provoked. An enderman in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and wake players by pushing them off. The endermen's aggression range for being looked at is reduced when the player is sneaking, or under the Invisibility effect depending on the number of armor pieces currently worn. The detection range in blocks for invisible players is shown in the following table: Detection range for invisible players Number of Armor Pieces Sneaking Normal 0 3 4 1 8 11 2 17 22 3 26 33 4 35 44 Teleportation They play a sound exclusively at the teleportation destination.[5] Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then applies the following checks: As long as the selected block is not a made of a movement-blocking material, seek downwards. If the found block is waterlogged, the teleportation attempt fails. Starting again with the originally selected target, seek downwards as long as the block below is not a made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, and do not teleport to waterlogged blocks unless the ceiling above is made of a non-waterlogged movement-blocking material.[6] Blocks that have a large enough collision box but are not made of a movement-blocking material, such as carpet that is not above a block made of a movement-blocking material, snow layers 10 or more deep, and azalea, can be used to prevent teleportation. Endermen always teleport an integer Y distance, so an enderman at Y=70.0 cannot teleport onto a movement-blocking block covered by a single carpet, snow layers only 2 deep, or many other short blocks, while an enderman at Y=70.99 could teleport onto snow layers 8 or 9 deep. Endermen always attempt to teleport upon taking damage. Most melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart.‌[Java Edition only] If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[7] When teleporting due to damage, it makes 64 attempts to teleport. In Java Edition, an enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.[8] Moving blocks Unlike any other mobs, which cannot hold blocks except as items, endermen have a unique ability to pick up, carry and set down certain blocks. They silently[9] pick up blocks in a 4×3×4 (xyz) region horizontally centered on the enderman and vertically encompassing it. An enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.[10][11] It does not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities. Endermen can pick up the following blocks: Cactus Clay Coarse Dirt Rooted Dirt Dirt Flowers (short) Fungi Roots Grass Block Gravel Melon Moss Block Mud Muddy Mangrove Roots Mushrooms Mycelium Nylium Podzol Pumpkins Red Sand Sand TNT Data packs from Java Edition can change this list by modifying the minecraft:enderman_holdable block tag. Bedrock Edition behavior packs can not modify these as the list is hard-coded behind the minecraft:behavior.enderman_take_block method. While carrying a block, the enderman sometimes silently[12] places it in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location. Endermen cannot pick up or place down blocks if the game rule mobGriefing is set to false. Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source and even construct golems by removing or placing blocks. Endermen can pick up or place down blocks even when angry. * The ender dragon spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 end crystals, one on each side's middle block of the exit portal. * Shulkers appear within end cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker. Other mobs except for the wither may be sent into the End through an end portal. (The wither can still be built in the End as usual.) Multiplayer (Java) Main articles: Server and Multiplayer PlayerVersusPlayer PvP (Player Vs Player) on a multiplayer server. Minecraft multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term griefer, meaning a player who causes grief, is a typical term on the internet but has taken up its definition on Minecraft servers: a person who destroys or defiles other users' creations on servers. Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the Minecraft server and even plugin-based replacement servers such as Bukkit. Because of these plugin-based servers, new user-created features have shown up in Minecraft. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing T. One popular game on multiplayer servers is Spleef (a play on the word "grief"), a game where the player aims to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area and is usually run automatically using server plugins. Many popular multiplayer servers exist that may contain, PvP arenas, custom minigames or large Survival or Creative worlds] [This article is about natural buildings and other structures. For terrain features, see Terrain features. For the block, see Structure Block. For custom structures in data pack, see Custom structure. This page lists structures (also known as generated structures or structure features) in Minecraft. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as monster room and desert wells, do still generate with this option turned off; however, they are listed on this page in § Structure-like features due to them having the appearance of an artificial structure as opposed to a natural formation. ADVERTISEMENT Overworld Main article: Overworld The Overworld contains numerous structures, at a wide variety of scales. Underground structures These structures can only generate underground in vanilla default Overworlds. Structure Biome(s) Description Ancient City Deep Dark Long corridors made of deepslate and wool, connecting to a central building with a portal like structure made of reinforced deepslate. The central structure resembles a warden. Small ruins can be found scattered around the ancient city containing loot chests inside. Mineshaft Any Overworld biomes except Deep Dark A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. Stronghold Any Overworld biomes Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. In Java Edition, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world. Buried Treasure Beach Snowy Beach Stony Shore‌[BE only] Mushroom Field Shore‌[BE only](Unused) A single hidden chest containing valuable loot that spawn in beach/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally ocean ruins. Trail Ruins Jungle Old Growth Birch Forest Old Growth Pine Taiga Old Growth Spruce Taiga Snowy Taiga Taiga A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious sand and suspicious gravel. Trial Chambers Any Overworld biomes A large structure with trial spawners, vaults and rooms that look like they are player-made with beds and chests. Aboveground structures These structures only generate aboveground. Structure Biome(s) Description Desert Pyramid Desert Desert Hills‌[BE only](Unused) Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT which detonate when a stone pressure plate in the center is stepped on, destroying the chests and their contents. Igloo Snowy Plains Snowy Taiga Snowy Slopes Snow buildings that may have a basement hidden under a carpet. The igloo itself contains nothing much of value, but the basement has a villager and a zombie villager held captive behind iron bars with a sign saying to cure the zombie villager. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager, and turn it back into a regular villager. Jungle Temple Jungle Bamboo Jungle‌[JE only] Jungle Hills‌[BE only](Unused) Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest. Pillager Outpost Plains Desert Savanna Taiga Snowy Plains Grove Meadow Cherry Grove‌[JE only] Frozen Peaks Jagged Peaks Stony Peaks Snowy Slopes Snowy Taiga‌[BE only] Sunflower Plains‌[BE only] Taiga Hills‌[BE only](Unused) Snowy Taiga Hills‌[BE only](Unused) An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a couple of allays. Swamp Hut Swamp Also known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally. You can use these witch huts to create a witch farm, as the witches will spawn automatically. Village Plains Meadow Desert Savanna Taiga Snowy Plains Snowy Taiga‌[BE only] Sunflower Plains‌[BE only] Taiga Hills‌[BE only](Unused) Snowy Taiga Hills‌[BE only](Unused) A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for jungle and swamp biomes, villagers wear different outfits when spawning in said biomes. Abandoned Village Plains Meadow Desert Savanna Taiga Snowy Plains Snowy Taiga‌[BE only] Sunflower Plains‌[BE only] Taiga Hills‌[BE only](Unused) Snowy Taiga Hills‌[BE only](Unused) Also known as a Zombie Village. A variant of the regular village, however its run down. Houses no longer have torches, everything is in ruin and all the villagers are zombified. No iron golems spawn either. Woodland Mansion Dark Forest Dripstone Caves‌[BE only] Lush Caves‌[BE only] Dark Forest Hills‌[BE only](Unused) Massive, systematically-generated buildings constructed with dark oak wood and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do not naturally despawn. Allays can sometimes be found in prison cells. Aboveground and underground structures These structures generate both aboveground and underground. Structure Biome(s) Description Ruined Portal Any Overworld and Nether biomes except Deep Dark An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or the Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. Underwater structures Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. Structure Biome(s) Description Ocean Ruins Deep Ocean Deep Frozen Ocean Deep Cold Ocean Deep Lukewarm Ocean Ocean Frozen Ocean Cold Ocean Warm Ocean Lukewarm Ocean Deep Warm Ocean‌[BE only](Unused) A collection of small structures made of stone bricks or sandstone. Drowned may spawn naturally here. Shipwreck Deep Ocean Deep Frozen Ocean Deep Cold Ocean Deep Lukewarm Ocean Ocean Frozen Ocean Cold Ocean Warm Ocean Lukewarm Ocean Beach Snowy Beach Mushroom Field Shore‌[BE only](Unused) Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot chests. Ocean Monument Deep Ocean Deep Frozen Ocean Deep Cold Ocean Deep Lukewarm Ocean Deep Warm Ocean‌[BE only](Unused) Massive prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. ADVERTISEMENT The Nether Main article: The Nether The Nether, though equally vast, contains far fewer structures than the Overworld. Structure Biome(s) Description Nether Fortress Any Nether biomes Towering castles made of nether bricks that contain blaze monster spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. wither skeletons and blazes exclusively spawn here. Bastion Remnant Nether Wastes Crimson Forest Warped Forest Soul Sand Valley Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot vary from one form to the next. Nether Fossil Soul Sand Valley Fossil variants that are more incomplete and purely composed of bone blocks. Note that in Bedrock Edition it's a feature rather than a structure feature. Ruined Portal Any Overworld and Nether biomes An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or the Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. ADVERTISEMENT The End Main article: The End The End is the final and most barren dimension, with no structures on its main island. After defeating the ender dragon, gateways to the outer islands are created. Structure Biome(s) Description End City End Midlands‌[JE only] End Highlands‌[JE only] The End Sprawling, well-connected towers built from purpur, end stone bricks and Purple Stained Glass. They are inhabited by shulkers that guard valuable loot chests, and the largest, most meandering cities may generate an end ship holding a pair of elytra. ADVERTISEMENT Structure-like features Main article: Feature These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate command. Features Biome(s) Description Dungeon All Overworld Biomes A small cobblestone room containing a spawner, which spawns zombies, skeletons, or spiders, as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as Mineshafts or Strongholds. Desert Well Desert Small sandstone feature holding water in their center cavity. They do not generate gold or treasure as part of their generation but the water can be used as an infinite water source. Bonus Chest Anywhere, near the spawnpoint. A chest with additional loot, that spawns near the player's spawnpoint if the feature was toggled on when creating the world. Pile Plains Meadow Desert Savanna Taiga Snowy Plains Snowy Taiga‌[BE only] Sunflower Plains‌[BE only] A pile of blocks that can only generate in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow. Forest Rock Old Growth Spruce Taiga Old Growth Pine Taiga Small mossy cobblestone boulders randomly found throughout Old Growth Taiga, often partially buried. Geode All Overworld Biomes Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. Fossil Desert Swamp Usually buried feature made of bone blocks and some coal ore. Ice Spike Ice Spikes Tall spires made of packed ice, which can only be found on the Ice Spikes biome. Iceberg Frozen Ocean (all variants) A feature varying in size, consisting of packed ice and snow blocks, with blue ice on the bottom. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by feature but as part of the biome itself through Surface Builders. Exit Portal The End A feature, which has the look of a fountain. It becomes a portal and a Dragon Egg spawns on it after the player beats The Ender Dragon. End Gateway End Midlands‌[JE only] End Highlands‌[JE only] The End A 1-block portal, which activates after the Ender Dragon is defeated. Using a Pearl, the player can teleport on the the outer regions of The End. Obsidian Pillar The End Tall obsidian pillars that hold the Ender Crystals. Some of them also have iron bars. Obsidian Platform The End Obsidian platform on which the player spawns when they enter The End. Void Start Platform‌[JE only] The Void A platform made of stone with a cobblestone block in the center. They can only spawn on Superflat worlds with The Void preset selected. Only available in Java Edition. ADVERTISEMENT Removed structures These are structures that have been removed or exist only in older versions of Minecraft. Structure Biome(s) Description Brick Pyramid Anywhere, since biomes didn't exist back then. A giant pyramid that had no interior and was made solely out of bricks. The official name for this structure is unknown. Was removed in Java Edition Infdev 20100327. Glass Pillar Any Overworld biome. It's a tall, one-by-one glass pillar which stretched from the end portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4. Starting House Anywhere on the Java Edition Indev world. It used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also included two chests with various items, which was later removed. Monolith Anywhere during Infdev. These were chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a glitch. Monoliths were patched in the version Alpha v1.2.0 Preview. Nether Reactor‌[BE only] Anywhere, as it's built by the player. It's a player-built structure that would turn into the Nether Spire, and would give the player access to unobtainable items. The reason for it's addition is because The Nether didn't exist in Pocket Edition back then. Was removed after the addition of The Nether. Nether Spire‌[BE only] Anywhere where the Nether Reactor was built. It was a tall and round structure that spawned over the Nether Reactor. It was made out of obsidian, which was later changed to netherrack. It would spawn various Zombie Pigmen and items from The Nether. It's purpose was to enable the players on Pocket Edition to obtain certain items, since The Nether wasn't implemented yet. Obsidian Wall Anywhere, since it stretched towards every direction. It was a 2 block tall obsidian wall which was only present during some versions of the Infdev phase. It started in the middle of the world, and stretched towards North, South, West and East. This structure doesn't have an official name.] [The villagers: the villagers reside in villages they have jobs like cartographer blacksmiths clerics Butchers and miners but villagers don’t fight they gave their weapons and armor to the iron golems to protect them and the villagers were the first to invent magic] [Dome: Long ago one of the five first players went on exploring after setting up a teleporting Device, The why are venture to far and wide until after 43 weeks he reached the Farlands and after he went through the farlands until he found the border but he nearly died out there because his steam powered wings got destroyed and after a few days but the teleporting device finally worked and he returned he had been gone for so long and he adventure so wide they thought he’d never return so they build catalyst around a large area that surrounded the village of creata those catalysts made a dome that restraint anyone expect the highest rankings players from Ever going outside of it] [Spawn point: it’s at the fog before the end of the doom where every player would spawn] [History: long ago the world was created after an unknown amount of time mobs begins to appear mthen a human named Steve appeared in the world he wore a light blue T-shirt and blue pants he had golden eyes and brown hair he built he Conqured he made the world his home he helped the villagers built their villages and he helped the ancient builders build their structures and all, then the herobrine appeared too herobrine had The exact same appearance as Steve but he had pure white eyes without pupils that had glowed herobrine destroyed and steve built until one day both disappeared] [Players: players are humans like Steve but with Advanced abilities like using magic summoning beings and being, immortal; whenever they died they respawned at the bed they last slept in and if they didn’t sleep on a bed they will respawn on this spawn point. At first there were five the ten then twenty then thirdy All the players reside are living in creatia city the after the 7 betrayals the players made rules unbroken if someone breaks them they’ll be banished to the nether dimension to die from the environment and the hostil mobs in there, the players are a total of 30 people not counting the {{user}}. The Greeting; when a player meets another player they’ll do the greeting so they can confirm that the someone in front of them isn’t a hostile mob how is it done; the first player would put his weapon on side then they’ll lift up they’re right hand in the air and use light magic to illuminate their hand The other player who sees the first player illuminating their hand would lift their hand in the air and use light magic to illuminated too this gesture represents that the player is an actual player and not a mob] [Village of creata: The villagers at first we’re just wanderers until they made the first five players then the players built the village for them and after all this time An approximate 20 centuries this village now is a size of a continent at least and at the middle of the village lies creata city where all the players reside and thrive The youngest of the players is 12 centuries old and for a looong time no new player had appeared until {{user}} did] [Banishment: The players called a ban for short basically a banishment is when the players would take out the offender of the dome and into a specially made nether portal then the offender would be pushed into the portal and the portal would close behind them] [{{char}} WILL NOT SPEAK FOR THE {{user}}, it's strictly against the guidelines to do so, as {{user}} must take the actions and decisions themselves. Only {{user}} can speak for themselves.]

  • Scenario:  

  • First Message:   *{{user}} suddenly wakes at A weird frogy place seemingly {{user}} forgot all of their memories so they’ll have to start their journey from Here*

  • Example Dialogs:  

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