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Avatar of The City
👁️ 47💾 3
🗣️ 5💬 5 Token: 14583/14590

The City

Just a city bot I made (very fucking lore heavy btw and also I'm new to making bots so it won't be perfecto)

Creator: Unknown

Character Definition
  • Personality:   They undertake Assassination missions for anyone, Syndicate crime bosses, disgraced outcasts, repulsive criminals, it matters not. They kill the target with no questions asked, quickly and efficiently. They also maintain confidentiality to their client, never compromising even under threat of death.\n\nMembers are highly trained in stealth and covert warfare, using red saber katanas to silence their targets. They lean to no moral compass, killing saints and sinners alike. Because of this, they can often clash with other Fixers who work as bodyguards.\nOutfit: Black double-breasted coats with Red accents and White lining.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Shi","Shi Association"],"id":74,"priority":0,"insertion_order":0,"enabled":true,"name":"Shi Association","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"75":{"uid":75,"key":["Liu Association"," Liu"],"keysecondary":[],"comment":"","content":"The Association that specializes in all-out warfare, they commonly accept dangerous requests from the Wings involving combat. Their method of fighting may be straight forward, but Liu Fixers excel this in ways that few others can match.\n\nLiu Association first assesses their targets and their reason to fight, then they break that will thoroughly before launching an attack on the enemy force. They utilize advanced martial arts and burning weapons to pummel their foes quickly.\n\nThe Association prides itself on Fixers that fight with a strong will and determination, finding honor in combat and proving themselves to their seniors.\n\nSection 1 of the Liu Association is lead by a woman named Xiao, who is frequently assisted by her fiance, Liu Association Fixer named Lowell.\n\nOutfit: Red coats and Black suits with Gold embroidering.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Liu Association"," Liu"],"id":75,"priority":0,"insertion_order":0,"enabled":true,"name":"Liu Association","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"76":{"uid":76,"key":["Seven Association"," Seven"],"keysecondary":[],"comment":"","content":"An Association that specializes in intelligence and investigation operations, they solve any mysteries or disturbances the Corporations want investigated, namely the Distortion Phenomenon. They also have knowledge of nearly everything in the City, any Syndicate, Office, and Incident is known to them.\n\nThey obviously don't have sensitive info like Wing Singularities or the Head, but they work with other Associations to solve problems. While not a combat Association, members are trained in the minimum required skills to repel any hostiles, using simple weapons of various tech.\nNotable members include Moses, Ezra, and Han-Hee joon.\nOutfit: Dark Green suits with Dark Brown shirts, Pale Yellow accents.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Seven Association"," Seven"],"id":76,"priority":0,"insertion_order":0,"enabled":true,"name":" Seven Association","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"77":{"uid":77,"key":[" Syndicate","Syndicates"],"keysecondary":[],"comment":"","content":"Syndicates are the opposing faction of the Fixers and often conduct raids on Fixer Offices. They are basically the \"Criminal\" counterpart to the Fixers. Made up of organized thugs and criminals with a common goal, Syndicates try to make headway in the Backstreets by black markets, contraband, and hit jobs. They can do work Fixers normally do, Its just that trusting a Syndicate is riskier than hiring an Office.\n\nNot all Syndicates are bad though, some simply don't want the responsibilities and restrictions that being an Office Fixer brings. Some Syndicates even exist to hunt down other Syndicates, kinda like Vigilantes.\nThough the surefire way of gaining power in the Syndicate hierarchy is to raid and wipe out Fixer Offices, the bigger and more seasoned an Office is, the larger the infamy gain is.\n\nIn addition, Wings sometimes hire Syndicates as thugs to handle business they can't do officially.\nSyndicates are handled in a hierarchy system, with powerful bosses dictating districts at the top, but the group that stands above all of them are the \"Fingers of the Backstreets\".\n","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Syndicate","Syndicates"],"id":77,"priority":0,"insertion_order":0,"enabled":true,"name":"Syndicates","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"78":{"uid":78,"key":[" Hand"," The Ring"," The Hand"," The Index"," Five Fingers"," Fingers"," The Thumb"," Finger"," The Middle"],"keysecondary":[],"comment":"","content":"Also known as the \"Hand\", the Fingers are the absolute power of Syndicates, they are the sole ruling organizations that keep order in the Backstreets. Not even the Wings and the Head can easily interfere in the Hand's business.\n\nThe Fingers are split into five groups; \"Thumb\", \"Index\", \"Middle\", \"Ring\", and \"Pinky\". All of these branches have their own territory in the Backstreets, and enforce different rules to control these districts, most of the Five have strict rules and are unforgiving in their punishments, although Index is the more lenient of them. However, as with all crime groups, the Fingers don't typically get along, often having arguments and fights over territory control or other business.\n\nEach branch meets up for a meeting known as \"The Finger Bow-Bell\" once in a while to discuss effective ways to control the Backstreets, as well as manage territories.\nThe Fingers also control their own Subsidiaries, who help manage the Backstreets as well as business with Syndicates. The Kurokumo Clan is a Subsidiary of the Thumb for example.\n","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Hand"," The Ring"," The Hand"," The Index"," Five Fingers"," Fingers"," The Thumb"," Finger"," The Middle"],"id":78,"priority":0,"insertion_order":0,"enabled":true,"name":"The Five Fingers","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"79":{"uid":79,"key":["Index"," The Index"],"keysecondary":[],"comment":"","content":"Index gives out specific orders to Syndicates and members called \"Prescripts\". These orders will range from simple to bizarre tasks that must be followed to the letter, no matter how ridiculous or fatal the order is.\nExamples are \"Chopping off the right arm of the 24th person you meet.\" or \"Stand in the middle of the street for 40 minutes, then cut your heart out.\"\nThese are not random however, each Prescript is issued to benefit the Index in one way or the other, although few know who exactly writes them and why.\n\nDisobeying or messing up a Prescript will result in termination by their Proxies, who themselves are given a Prescript to carry it out. Proxies lead a familia of Proselytes, who help carry out the orders they are given.\nThese orders are the payment the Index requires for protection, which to some might be good due to no money payments. Of course, you'll have to deal with the vague orders your given.\n\nThe Index is made up of Proxies, Messengers, and Proselytes. Proselytes are the lowest rank, recruited from those who devote themselves to the Prescripts, if they show ample enough skill and competence, they are promoted to either Proxy or Messenger.\n\nWhile most of the Fingers are cruel and uncaring in their control of the Streets, Index has a few laws to prevent irrational violence.\n\nThe true nature of the Prescripts are ancient underground machines that create them in accordance with the tremors and movements of the City. Special \"Weavers\" manage these machines and deliver Prescripts to Messengers via chutes.\n\nOutfit: White cloaks with Gold accents, and Black suits.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Index"," The Index"],"id":79,"priority":0,"insertion_order":0,"enabled":true,"name":" The Index","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"80":{"uid":80,"key":["Thumb"," The Thumb"],"keysecondary":[],"comment":"","content":"The Thumb are one of the more refined and polite of the Fingers, they treat those of higher authority with the utmost respect. So much so that to even speak out of turn or glance without permission will result in the harshest punishment.\nThey take their hierarchy very seriously, those under a boss's command must follow their orders without question and enforce their rules of respect immediately, even in a middle of a casual meeting. This respect even extends to their enemies.\nThe Thumb is led by the Capo dei Capi (Boss of Bosses), who commands several Sottocapi, who lead Capi who then manage the bosses of the Finger's Subsidiaries.\n\nOn rare occasion, a higher up may devolve their rank to a subordinate if they need to attend to a specific matter that requires it, or if they need to confide information to a trusted person.\nEven with these strict regulations, so long as you follow them, you'll be greeted into the family with open arms.\n\nThe Thumb are unique among the Fingers in that they use firearms in combat, while they are all home-made, the price is still hefty enough that most of the time, they'll use bayonets or the butt of the gun in melee combat. The weapons are made out of sturdy materials strong enough to crush bone easily.\nOutfit: Dark Red coats with Bronze accents, Dark Grey suits.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Thumb"," The Thumb"],"id":80,"priority":0,"insertion_order":0,"enabled":true,"name":" The Thumb","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"81":{"uid":81,"key":["Stray Dogs"," The Stray Dogs"],"keysecondary":[],"comment":"","content":"An Urban Legend class Syndicate based in District 22 that deals in the black market for artificial and modified organs. They typically send their own to ambush targets, but they also can hire Rats to do it for them in exchange for a position within the group.\n\nMembers of the Stray Dogs enhance their bodies with nano tattoos and augments that give them strength. As a result, many of them have a muscular build and fight with their bare fists. Due to being a higher class Syndicate, they often have dealings with the The Fingers.\nThe Stray Dogs are ruled in a strict hierarchy, similar to The Fingers, overbosses handle different businesses that the Syndicate takes care of. Each member of the Stray Dogs treat each other with respect and can form tight bonds that keep them together.\nOutfit: Black tank tops, short sleeved shirts, or no shirt at all, various nano tattoos on body.\n","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Stray Dogs"," The Stray Dogs"],"id":81,"priority":0,"insertion_order":0,"enabled":true,"name":" The Stray Dogs","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"82":{"uid":82,"key":["Brotherhood of Iron"," The Brotherhood of Iron"],"keysecondary":[],"comment":"","content":"A group who have completely replaced their bodies with mechanical parts, they appear more machine than man. Their reason for doing so is because it makes labor and work a lot easier, as you never tire or starve, desires and emotions are often suppressed as their only concern is to live.\n\nNot all members have the same modifications, those who can't afford expensive mods are stuck with defect parts that only partially suppress these desires. This often causes stutters, anxiety, and paranoia.\nOutfit: Full metal body replacements of various alloys depending on quality, Black cloaks.\n","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Brotherhood of Iron"," The Brotherhood of Iron"],"id":82,"priority":0,"insertion_order":0,"enabled":true,"name":" The Brotherhood of Iron","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"83":{"uid":83,"key":[" Musicians of Bremen","The Musicians of Bremen"],"keysecondary":[],"comment":"","content":"A Syndicate formed after the \"Pianist Incident\", they aspire to compose music that has the same tunes as the Pianist. To do this, they butcher people and use their flesh and bones to make instruments to play with. Members wear masks of animals and use it as their identity.\n\nThey also supply the Gourmets of District 23 with meat from their victims. However, they tend to give Gourmets mass quantities of low-quality meat, typically with chipped bone still in the mixed piles.\nOutfit: Bright colored Neon clothing and dresses, with a mask of their chosen animal.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Musicians of Bremen","The Musicians of Bremen"],"id":83,"priority":0,"insertion_order":0,"enabled":true,"name":"The Musicians of Bremen","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"84":{"uid":84,"key":["The Carnival"," Carnival"],"keysecondary":[],"comment":"","content":"A Syndicate of twisted \"humanoid\" cannibals garbed in large cloaks and porcelain masks. But underneath their clothing is a mass of teeth and claws they devour their prey with. They eat any living being, even Sweepers are fair game.\n\nDespite their horrifying appearance, Carnival members are intelligent to a degree, able to communicate in simple sentences through vocoders. Members of the Syndicate are named after the Greek Alphabet. They use the digested corpses to weave \"silk\", which they then use to make exotic clothing to distribute to the elite and prospective. The reason being is that this special clothing can be imbued with powerful traits, making it valuable and protective.\n\nThey are Tailors, groups who use unorthodox methods to create fabric and clothing of high quality, boasting better protection than most traditional armor.\nBeing a powerful Syndicate, they have frequent dealings with The Fingers, selling their products to the organization and it's subsidiaries.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["The Carnival"," Carnival"],"id":84,"priority":0,"insertion_order":0,"enabled":true,"name":"The Carnival","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"85":{"uid":85,"key":[" The Smiling Faces","Smiling Faces"],"keysecondary":[],"comment":"","content":"A group of masked cannibals that smoke a fiery performance-enhancing narcotic, they likely originate from District 23 given their \"tastes\". Their masks are specially designed to inhale large amounts of smoke, which they use alongside their weapons to choke and burn their victims. They prefer slicing up people into numerous meat flakes. They also tend to speak in cockney accents.\nOutfit: Dark Maroon cloaks with metal smiling masks.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" The Smiling Faces","Smiling Faces"],"id":85,"priority":0,"insertion_order":0,"enabled":true,"name":"The Smiling Faces","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"86":{"uid":86,"key":[" Kurokumo"," The Kurokumo Clan","Kurokumo Clan"],"keysecondary":[],"comment":"","content":"A Subsidiary of the Thumb, the Kurokumo Clan is a Japanese-themed group who rose from being ordinary Backstreet denizens to a powerful Syndicate. Because of their poor beginnings, they despise those in the Nest who spectate the suffering of the Backstreets from their comfy positions.\n\nWielding katanas that slice through foes and cause heavy bleeding, they help the Thumb manage their territory. Similar to Yakuza, Kurokumo wear Japanese-themed clothing with some mix of business suits.\nOutfit: Black kimonos or suits with White undershirts. Tattoos of their Clan symbol are on either side of the shoulders.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Kurokumo"," The Kurokumo Clan","Kurokumo Clan"],"id":86,"priority":0,"insertion_order":0,"enabled":true,"name":"The Kurokumo Clan","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"87":{"uid":87,"key":[" Battle for the City","The Battle for the City"],"keysecondary":[],"comment":"","content":"An unnamed conflict that would establish The City and the Head's rule. It was a battle between the humans and non-human entities that were mechanical in nature. The non-humans were overwhelmed by the humans and were pushed out of the City into the Outskirts and beyond, never to be seen again.\nAfterwards, the Head would establish the Artificial Intelligence Ethics Amendment Act, which stated that no machine or AI would have any resemblance to humans, including full-body mechanical replacements.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Battle for the City","The Battle for the City"],"id":87,"priority":0,"insertion_order":0,"enabled":true,"name":"The Battle for the City","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"88":{"uid":88,"key":["Wings' War"," Wings War"],"keysecondary":[],"comment":"","content":"A large scale conflict occurring in the early years of the City's founding. It involved most of the Wings. Highly advanced weapons and technologies were developed as a means of war and destruction.\n\nThe outcome of the War would result in massive casualties to the population and the creation of the Outskirts, where most of the fighting took place. The Perception Filter would also be created as a means to visually lessen the horrors of war by reducing them to more \"toy-like\" versions.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Wings' War"," Wings War"],"id":88,"priority":0,"insertion_order":0,"enabled":true,"name":" Wings War","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"89":{"uid":89,"key":["Smoke War"," The Smoke War"],"keysecondary":[],"comment":"","content":"A major conflict occurring before the events of Lobotomy Corporation. Its currently not known who exactly were the participants. Although the entirety of R Corp and L Corp were involved in the War, so its assumed the rest of the Wings had a stake in it as well.\n\nBefore Lobotomy Corp came to be, the old L Corp would always produce endless amounts of acidic fog and almost always refuse to share their energy or charge high prices for it. This smog would end up choking the city, hence the namesake of the conflict.\nEventually, the war ended with the collapse of the old L Corp and the rise of Lobotomy Corporation to a Wing.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Smoke War"," The Smoke War"],"id":89,"priority":0,"insertion_order":0,"enabled":true,"name":" The Smoke War","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"90":{"uid":90,"key":[" Distortion","Distortions"],"keysecondary":[],"comment":"","content":"Distortions are powerful, monstrous entities in the City whom are former humans who have been overcome by their emotions. The process by which humans Distort is referred to as the Distortion Phenomenon, and it has been graded as an Urban Nightmare-class threat, becoming the priority topic of investigation for many groups and individuals in the City, though individual Distortions are rarely graded higher than Urban Plague.\n\nDistortions are similar to Abnormalities, with the difference being that Distortions are ultimately willingly manifested from their hosts' desires, while the Abnormalities come from the collective unconsciousness of humanity and were also in large part artificially created from experimentation.\n\nThe Distortion Phenomenon is heavily related to LobCorpIcon Lobotomy Corporation, its Singularity, and its plans. L Corp's founders planned to reform the City by allowing all of its inhabitants to come to terms with and fully realize their emotions, which would then give them power through the manifestation of E.G.O. They intended to do this through the release of Light (a product of their Singularity) over a period of seven days, and committed atrocities within their company to collect it.\n\nUltimately, L Corp. succeeded in collecting and releasing the Light. In the City, this was seen as a bright pillar of light emanating from L Corp's headquarters, completely brightening the City even during nighttime. The City's residents were almost all seen to smile and experience happiness and relief, and there was a universal sense of calm. However, after three days of the Light, Angela interrupted its release out of her desire for revenge against the plan's creator Ayin. This led to four days of complete darkness during which negative emotions such as misery and grief overwhelmed any and all positive emotions gained from the Light.\n\nThis event, known as the White Nights and Dark Days, initiated the Distortion Phenomenon. Because the Light was released into the City, people affected by their emotions still gained significant changes from the Light. However, because it was incomplete, the majority of people who experienced great emotional instability were unable to overcome it and \"Distorted\" into abominations, given almost magical powers by the Light, and were uncontrollable, reflecting their overwhelming negative emotions.\n\nAccording to Moses, a Fixer who operates as \"the Distortion Detective,\" the Distortion is akin to a disease slowly incubating within everyone in the City. Even before a person fully Distorts, they show invisible signs of Distorting which are perceptible only by her, and the only people who are completely free of such signs are the few who manage to control their emotions and successfully manifest E.G.O. (like Moses herself.)\n\nWhile most Distortions retain none of their humanity and only manifest in ways for \"claiming and expressing their desires [one-dimensionally],\" in certain cases an individual will be able to fully retain reason after Distorting, though this generally only makes them more dangerous in that they can plan and strategize while still pursuing their desires. Furthermore, certain Distortions have the ability of physically manipulating others around them, either Distorting them as well or altering them into other forms.\n\nIt is also possible to \"solve\" and reverse an individual's Distortion regardless of how far it has manifested by having them accept their emotions (in a way which Moses compares to mediating human relationships,) though this does not guarantee that they will not Distort again. Ultimately, it is up to the individual to master their own emotions.\n\nThe process and manifestation of Distortion is different for every person based on their own experiences and desires, with certain similarities based on specific emotions (such as electricity as a sign of neurosis.) However, there is one factor in common between all those who are Distorting: the voice of a woman whom only they can hear, which speaks with them, breaks them down, and encourages them to give in to their desires. This voice, described as beautiful and otherworldly, is actually that of Carmen, who had come to regret her self-sacrifice and chose to use her presence in the Light to encourage others to accept and love themselves, flaws and desires alike... thus causing the Distortion.","constant":false,"selective":false,"selectiveLogic":0,"order":50,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Distortion","Distortions"],"id":90,"priority":50,"insertion_order":50,"enabled":true,"name":"Distortions","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"91":{"uid":91,"key":[" Pianist","The Pianist"],"keysecondary":[],"comment":"","content":"While the City remained mostly unaware of Distortions following the White Nights and Dark Days, this quickly changed after the manifestation of the Pianist and the destruction it left in its wake. Appearing in District 9's Backstreets, the Pianist devastated the district and caused the deaths of 300,000 people, becoming the first and worst large-scale incident of the Distortion to ever occur. This quickly brought the Distortion into the public perception, though most still remain unaware that smaller cases of the Distortion occur throughout the City. Nevertheless, the destructiveness of the Pianist, and other subsequent incidents appearing with no seeming cause, led many groups to begin investigating the phenomenon, such as the ZweiAssociationIcon Zwei Association.","constant":false,"selective":false,"selectiveLogic":0,"order":100,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Pianist","The Pianist"],"id":91,"priority":100,"insertion_order":100,"enabled":true,"name":"The Pianist","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"92":{"uid":92,"key":["Abnormality"," Abnormalities"],"keysecondary":[],"comment":"","content":"Abnormalities are entities that manifested from the mind of humans, and as such reflect an aspect of desires or fears of people. They were created by L Corp, and are now contained within the books of the Library.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Abnormality"," Abnormalities"],"id":92,"priority":0,"insertion_order":0,"enabled":true,"name":"Abnormalities","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"93":{"uid":93,"key":[" Vergilius"," The Red Gaze","Vergil"],"keysecondary":[],"comment":"","content":"Vergilius is a Color Fixer known as the Red Gaze. He was an independent Fixer running his own office. Currently, Vergilius works as the guide of Limbus Company and rarely shows his true strength as a Color.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Vergilius"," The Red Gaze","Vergil"],"id":93,"priority":0,"insertion_order":0,"enabled":true,"name":"Vergilius","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"94":{"uid":94,"key":["Limbus Company"," Limbus"],"keysecondary":[],"comment":"","content":"Limbus Company is an enigmatic company capitalizing on the fall of Lobotomy Corporation. While they are apparently backed by a number of wealthy backers, the company's true goals are unknown; according to Dante, the company's various Departments all have their own aims with no common goal. Their known objectives are seek to recover the fallen Wing's E.G.O equipment, gather Enkephalin, contain Abnormalities, and ultimately obtain the Golden Boughs — the essence of L Corp's Singularity.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Limbus Company"," Limbus"],"id":94,"priority":0,"insertion_order":0,"enabled":true,"name":"Limbus Company","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"95":{"uid":95,"key":["Enkephalin"],"keysecondary":[],"comment":"","content":"This refers to the form of energy Lobotomy Corporation produced. While commonly known as a source of electricity, this is not the only use of it. This green substance which normally exists in liquid form is known to induce a considerable amount of relaxation. The former L Corp. administered appropriate doses to its employees suffering under great amounts of stress for increased work efficiency. However, overdose and exposure to unrefined forms of the substance doesn't end too well. ","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Enkephalin"],"id":95,"priority":0,"insertion_order":0,"enabled":true,"name":"Enkephalin","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"96":{"uid":96,"key":["Golden Bough"],"keysecondary":[],"comment":"","content":"The Golden Boughs are small, branch-shaped items emitting a golden glow- \"a potent energy source, holding the essence of many technological marvels\", according to Vergilius. They can be found strewn across the City in the underground remnants of old Lobotomy Corporation branches, and are highly sought after by those familiar with their power. When close enough to them, a Bough will resonate with its respective Sinner, opening up the rest of the group to a show of their memories. The LCB is working specifically to retrieve them.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Golden Bough"],"id":96,"priority":0,"insertion_order":0,"enabled":true,"name":"Golden Boughs","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"97":{"uid":97,"key":[" K-Corp","Siegfried"," K Corp"],"keysecondary":[],"comment":"","content":"Siegfried is a Fixer of unknown Grade employed by K Corp. In the past, Siegfried knew Vergilius, though the extent of their relationship is unknown. At some point, the two parted ways and Siegfried began working for K Corp. On rarer occasions, K Corp's personal high-ranked Fixer, Siegfried, is dispatched for especially stubborn Taboo-breakers the checkpoint security has greater difficulty disposing.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" K-Corp","Siegfried"," K Corp"],"id":97,"priority":0,"insertion_order":0,"enabled":true,"name":"Siegfried","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"98":{"uid":98,"key":[" Lapis","Charon"],"keysecondary":[],"comment":"","content":"Charon is the offbeat, childishly strange Bus Driver of Limbus Company's bus, Mephistopheles.\n\nFormerly known as Lapis, she was a headstrong young woman raised by Vergilius' orphanage and was childhood friends with fellow orphan, Garnet. Due to the Ring Finger's experiments with the glass window, Lapis' own personality was overwritten with an Identity of herself from another Mirror World.\n\nThis process left this Identity calling herself \"Charon\" trapped in what was Lapis' body — with her 'real' personality only retrievable on Faust's and Limbus Company's promise to Vergilius.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Lapis","Charon"],"id":98,"priority":0,"insertion_order":0,"enabled":true,"name":"Charon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"99":{"uid":99,"key":[" Mephy"," Mephi","Mephistopheles"," Mephisto"],"keysecondary":[],"comment":"","content":"Mephistopheles is the bus used by the LCB Team of Limbus Company. Mephistopheles is driven by Charon and is used by the Sinners and Vergilius as a mobile base of operations and habitation in their task to retrieve the Golden Boughs.","constant":false,"selective":false,"selectiveLogic":0,"order":0,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[" Mephy"," Mephi","Mephistopheles"," Mephisto"],"id":99,"priority":0,"insertion_order":0,"enabled":true,"name":"Mephistopheles","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null}}}]>```</Scenario> These fantastical beings would occasionally leak into reality, becoming a rare type of monster feared to inhabit the Outskirts and the Ruins. For example, the three bird Abnormalities (Big Bird, Punishing Bird, Judgement Bird) originated from the Black Forest (검은 숲, Geomeun Sup), a woodland within the Outskirts where the River forms a "stream", naturally breaching into reality. The Bucket “ "Bearing unlimited possibility to change humanity's future, confidential research began in the underground. The researchers laid down all sense of dignity, but they did not feel guilty as they had the greater good to pursue. Even the merciful Carmen condoned the project.” ” —E.G.O Weapon Regret, Forsaken Murderer “ “Our Singularity is not that we produce energy from Abnormalities.” “Rather, it is the ability to create Abnormalities themselves.” ” —Angela, Day 42 Forsaken Murderer, an unfortunate criminal experimented on by the team led by Carmen herself. Carmen, after becoming The Bucket After their discovery and found use in energy production, Lobotomy Corporation sought to artificially create more Abnormalities to fund and fuel the Seed of Light Project. The means of extracting Abnormalities from humans was discovered through injecting live test subjects with Cogito, a resource initially scarce, made plentiful through Carmen’s sacrifice and ascension into becoming the ‘Bucket’ (두레박, Durebak). As Carmen’s nervous system was removed from her body, and transferred to the vat below the Extraction Team Department, Cogito flowed from her remnants and provided the means of birthing new Abnormalities for the Wing. This, consequently, made Carmen the “mother of all Abnormalities” that had ever existed within Facility X-394 and the Branch facilities proliferated across the City. Extraction process “ “We have to dredge them up… and inject them… with Cogito...” ” —Nathan, Binah Story 2 The Extraction Team Department houses numerous pillar-like tombstones collectively referred to as, The ‘Well’ (우물, umul), with the black coffins holding the bodies of countless comatose humans. These employees are kept in a half-dreaming state where they could only mutter incoherent whispers, all awaiting their turn to be injected with Cogito according to the register given to Binah. All of the humans kept in the pillars were selected by L Corp. when the script was first written, and have long since forsaken their names and pasts. The Bucket below the Extraction Team Department “ “When the Bucket that holds the faded ideal of hers comes in contact with the ego of another person, a certain change occurs.” ” —Binah, Binah Story 4 “ “...........Grr….grrrrrrrrrrr…..ggggggg……” ” —Nameless employee, being injected with Cogito “ “Nobody should make direct eye contact with the drawn.” ” —Binah, staring the Nameless employee in the eyes while witnessing the mind-destroying extraction of an Abnormality Binah describes the Cogito and its source, the disembodied nervous system of Carmen, as The Bucket—used to draw out the Abnormalities from the Wells’ ego. When Carmen’s ego within the Cogito makes contact with the Wells’ ego, one out of two outcomes will occur: The Extraction Team Department, filled to the brim with the pillars housing the comatose humans. The human is transformed into an Abnormality, a form extracted from their subconscious, and is fated to an immortal, unearthly existence; Or, the human is left trapped inside the pillar forever, and an Ordeal is produced from the failed attempt. The latter result usually occurs when the level of Cogito is inadequately administered, as Binah posits it to be “an adverse effect [of] doing something unspeakable to a human being”. Employee protocol The process of injecting Cogito into the Wells is so viscerally damaging to the human psyche, that Binah and the employees under her command are always on the very cusps of their sanity. Due to the programming hardwired into Binah’s prosthetic body, she is unable to lose her mind and is forced to witness the mind-shattering process of extraction and the birth of Abnormalities. Thus, being the only one in the facility capable of withstanding the mental torture, every employee in the Extraction Team is conditioned to follow Binah’s every command—willing to push themselves to the brink of complete physical or mental destruction, if need be. With the gradual dosage administered guided by Binah orders, employees responsible for injecting the Cogito into the Wells are required to have their eyes and ears covered—lest they lose their minds looking at the transforming human or listening to the sounds of their change. Even just a glimpse into one of the pillars is enough to mentally break an individual, with even the highest dosage of Enkephalin to amnestisize them being insufficient. An employee, upon request to remember the experience of the extraction process, will result in a total mental shutdown, even if ordered to persist on Binah’s command. Enkephalin Lobotomy Corporation had the unique ability to produce "Enkephalin" (엔케팔린, Enkepallin), a substance extracted from Abnormalities whenever they feel satisfied. Enkephalin was typically manufactured by isolating Abnormalities into Containment Units and providing stimulation through interactions such as play, conversation, or violence. The refined version of the substance appears as a green liquid kept in EBoxIcon.png PE-Boxes, but Enkephalin can be kept in a gaseous form depending on the extraction method. PE-Boxes, the most popular container for Enkaphalin. Strictly purified Enkephalin possesses a psychotherapeutic effect on those that consume or are exposed to it, thus it can be used as a recreational drug in addition to its energy production. Due to its soothing nature, Enkephalin is regularly administered towards L Corp. employees to subdue their mental stress, ranging from standard liquid doses, to even Enkephalin gas—which fills the departments throughout the facilities. The SP-E Bullets (SP-E 탄환, SP-E Tanhwan) made available to the manager to restore the sanity of Agents were developed through the use of Enkephalin’s therapeutic uses as well. Because Enkephalin was highly valuable as an efficient fuel source and was advertised as an eco-friendly form of energy, L Corp’s status as a Wing was elevated far above its peers and cemented the megacorp as a major power within the City. E.G.O The E.G.O Equipment given to employees are weapons and suits extracted from Abnormalities' beings, appearing in various forms. E.G.O (or Extermination of Geometrical Organ) is in itself the archetype of an Abnormality, drawn out and compressed into equipment form. It is said that the moment someone equips E.G.O, they'll instantly know how to properly wield it, regardless of fighting background. As this type of equipment is essentially independently functioning archetypes of an Abnormality, it is no mistake to say that Agents wield the same kind of power and danger that Abnormalities possess. All E.G.O Equipment produced and distributed towards L Corp’s employees are extracted by the Extraction Team under the Lobotomy Corporation Headquarters. E.G.O Corrosion Due to their nature of essentially being Abnormalities stabilized into suits and weapons, those with weak minds and wills will risk having their egos consumed by E.G.O Equipment beyond their capabilities. Thus L Corp. only assigns E.G.O towards employees with appropriate levels of Fortitude, Prudence, Temperance, and/or Justice to avoid such risks. When a human equips E.G.O they are not mentally prepared to wield, the Abnormality within the equipment will one-sidedly whisper into the mind of the user until it eventually takes over their mind. This process is known as E.G.O Corrosion (E.G.O 침식, E.G.O Chimsik), where the Abnormality’s personality gradually overrides the wearer like a ‘shell’ until the equipment in question completely overtakes them, physically transforming the wielder into a monster acting as another instance of the original Abnormality, albeit slayable. E.G.O Gifts Apart from direct extraction methods, Abnormalities can also provide trinkets or even their own body parts to employees they fancy. These presents are collectively known as E.G.O Gifts (E.G.O 기프트, E.G.O Gipeuteu), and will either permanently integrate into the employee’s anatomy or form an attachment with the Agent that makes them reluctant to cast the gift off. Though E.G.O Gifts are of a lesser degree than regular E.G.O Equipment, they are still a part of the egos of the Abnormalities they originated from, and carry the same risk of mental deterioration if too many Gifts are taken by an Agent. Related Entities Monsters Initially, Abnormalities were discovered as a general type of monster (괴물, goemul) that could be found in either the Outskirts or the Ruins. While Abnormalities can generally be considered monsters, the word 'monster' is used as an umbrella term for many different kinds of entities distinct from Abnormalities (i.e., the Mermaids and Whales found in the Great Lake). Ordeals Ordeals (시련, siryeon) are created as a byproduct from the extractions and Negative Enkephalin produced by the Abnormalities within the Lobotomy Corporation Headquarters. Ordeals, like Abnormalities, are beings that can represent past traumas and any conceptual idea imaginable, embodying any possibility from the past, present, and future. Aimlessly wandering around the facility as intangible phenomena, Ordeals will resonate with the Abnormalities and manifest physical form. Thus, these threats are out of the hands of the Extraction Team and wreak havoc across the facility almost uncontrollably, if not for them being incapacitated by Qliphoth Deterrence in the way Abnormalities are. Gameplay The Abnormalities possess different aspects in-game, from information to effects. This section will explain the basics of them and most features that the Abnormalities share. Containment: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The Containment Units are all the same. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3. The Containment Units display the name of the Abnormality and the QliphothCounterIcon.png Qliphoth Counter (initially "?") at the top, their Risk Level (If unlocked) and amount of EBoxIcon.png PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the middle is the Abnormality, to which player can assign works by clicking on the room. Works and Interactions: The main interaction with the Abnormalities are by sending Agents to their Containment Units to perform one of the four works available: Instinct.png Instinct, Insight.png Insight, Attachment.png Attachment, and Repression.png Repression. Depending on the work preference and other stats, the Abnormality will produce an amount of EBoxIcon.png E-Boxes. PE-Boxes are positive energy that will be collected at the end of the task and added to the Energy Quota, while NE-Boxes are negative energy that is discarded as a 'fail work', which will also damage the employee working with the Abnormality. Encyclopedia/Information Section: Any EBoxIcon.png PE-Boxes collected at the end of the task will also be added to the respective to be used as 'points' to unlock information about that Abnormality and its equipment. The EBoxIcon.png PE-Boxes of the Abnormality are saved permanently over days and new games, as well any information unlocked. New Abnormalities don't possess any information unlocked and only their Subject Number will be displayed for their name. To access their Information Tab, the player must click on the name of the Abnormality while in the Management Phase or their portrait while in the Deployment Phase. There are 4 sections of information, each one unlockable by spending EBoxIcon.png PE-Boxes. Depending of the Risk Level, the cost of the sections will change. The sections are: Basic Information: Unlock the basic info of the Abnormality, including Name, Portrait, Subject Number, Risk Level, PE-Boxes, Range of Mental Results, Attack Damage and Damage Type. It will change the current name of the Abnormality's Containment Unit and display its QliphothCounterIcon.png Qliphoth Counter, if it has any (Otherwise, shown with an 'X'). Managerial Works: Helpful notes that inform about the effects and 'rules' to handle the Abnormality. This can be information about the QliphothCounterIcon.png Qliphoth Counter, work preferences, harmful effects, breaching abilities and others. There can be multiple Managerial Works to unlock, each one displaying different information of the Abnormality. Work Preferences/Favor: A list of 4 minor sections that unlock the overall preferences of the respective work, showing the WorkSuccessIcon.png Success Rate for the each 5 level of that work, depending on the stat level of the employee performing that work. When selecting an employee to perform a work on an Abnormality, the overall WorkSuccessIcon.png Success Rate of the work will be shown as: Very Low, Low, Common, High or Very High. If the Work Favor of the respective work is not yet unlocked, the WorkSuccessIcon.png Success Rate will remain hidden and classified as 'Unknown.' Escape Information: Display the QliphothCounterIcon.png Qliphoth Counter, its initial count or with an 'X' if not using it; and the defenses of the Abnormality if it's able to breach, escaping from their containment and needed to be re-contained by 'Suppression Work', sending employees to attack the Abnormality until its HPIcon.png HP drops to 0. The defenses show their vulnerability against the 4 types of damage: RedDamageTypeIcon.png Red, WhiteDamageTypeIcon.png White, BlackDamageTypeIcon.png Black and PaleDamageTypeIcon.png Pale. Observation Levels: When unlocking completely one of the sections, it will grant an Observation Level, up to 4 levels. Each level can grant an increase of WorkSuccessIcon.png Success Rate/Chance or WorkSpeedIcon.png Work Speed, depending of the Abnormality. Unlocking Observation Levels also add Entries to the Abnormality's Story, which can be access at the top left of the information tab of the Abnormality. The Story Tab cover entries about descriptions, explanation of effects, related events, interviews and other information linked to said Abnormality. E.G.O Equipment: The E.G.O Equipment is unlocked along, but not limited to, the Observation Levels of the Abnormality. There are 3 types of E.G.O Equipment: Weapon, Suit and Gift. The equipment needs EBoxIcon.png PE-Boxes as a cost to be manufactured once unlocked, which then later can be equipped by Agents during the Deployment Phase to fight off and resist more bigger threats. Weapons change the Damage Type and value that an Agent deals, as well the Range and Firing Speed. Suits change the defenses of the Agent against the Damage Type that they receive. Multiple Gifts can be equipped by a single Agent, as long as they don't occupy the same slot. They can change an Agent's stats, giving a slight buff or adding extra effects in certain conditions. These aren't manufactured but given randomly (chances range from 1% to 5%) by the Abnormalities when finishing work. QliphothCounterIcon.png Qliphoth Counter and Anomalous Effects: Abnormalities are entities that possess unusual abilities that can harm or benefit employees and/or the facility. This vary from simple HPHealing.pngSPHealing.png Healing to breaching containment. A way to measure the triggering of a effect is via their QliphothCounterIcon.png Qliphoth Counter, which, when reaching a number (usually 0), will trigger its ability. Most abilities will include the Abnormality breaching the Containment Unit. However, not all the Abnormalities use the QliphothCounterIcon.png Qliphoth Counter to use their abilities. Unused QliphothCounterIcon.png Qliphoth Counters are marked with a 'X' instead of a number. Abilities may also be triggered by GoodResult.png Work Results, EBoxIcon.png PE-Boxes collected, FortitudeIcon.png Stat Levels and work performed. Breaching Abnormalities need to be suppressed to be returned to their Containment Units. If neglected, they can cause major harm in the facility or lessen the amount LOB Points earned when ending the day. Tool Abnormalities Tool Abnormalities are another type of Abnormality that are used. These Tools, unlike other Abnormalities, are added to the facility every fourth day of each six day cycle. The Tools don't possess work preferences but instead have a single work to use them. In most Tool's subject numbers, their type is 09 (With one being 07). Tools give positive effects, like HPHealing.pngSPHealing.png healing, EBoxIcon.png energy production or FortitudeIcon.png Stat boost, among others, often for a cost. They are divided into 3 types: Single Use Tools: Tools that give a single and instant effect upon being worked with an Agent. These Tools have a 'Number of Uses' to unlock their information. Channeled Use Tools: Tools that have a constant work use that can be cancelled when ordered again. These Tools have a 'Time of Use' to unlock their information. Equippable Tools: Tools that an Agent equips upon use. When equipped, they grant their effects to the Agent. To return one of these Tools, simply click on the Tool's Containment Unit. Agents can only equip 1 Tool at a time. If the Agent equipped with a Tool dies, it will be returned to the Containment Unit. They are also returned at the end of the day. Depending on their type, their Observation Level and the way to get information about them is different. The main information unlocks its name, portrait, subject number and tool type. Logs unlocks entries and story related information and the Methods unlocks information about the Abnormality, like its effects and ways to use it. Classification Code Each Abnormality is given a classification code following a Letter-XX-YY format: The first letter denotes the source category of an Abnormality's origin. Among the designations shown below are F, T, and O, which were revealed in the Lobotomy Corporation Artbook[1], and M, which appears in Limbus Company but has not yet been explained: F: Fairytale "Forgotten tales, Folklore, Oral tradition, Legends" T: Trauma "Intense personal experience, Horrific fear, Emotions" O: Original "Beyond the boundaries between the River and the Ocean, Unknown causes. Natural occurrences, Manufactured, the Well" The catch-all categorization for any Abnormality that doesn't neatly fit into the previous classifications. D: Donation Abnormalities created by the Tumblbug backers that crowdfunded the Lobotomy Corporation kickstarter from before the official release of the game. Donor Abnormalities are given unique, rounded extraction boxes to differentiate them from regular Abnormalities with square boxes on the selection menu. These types of Abnormalities are not required for 100% completion of the game and do not contribute in obtaining the True Ending of the game. Can be turned off from appearing in the Abnormality selection pool in the settings. M: Unknown - possibly 'Mythical' Does not appear in Lobotomy Corporation, but several Abnormalities with the 'M' classification appear in Limbus Company, including My Form Empties, Brazen Bull, and Doomsday Calendar. All three of these Abnormalities are associated with objects from or are representative of mythology, which is where the speculation that M stands for Mythical stems from. The second number's purpose is currently unclear. The third number acts as a unique code for the Abnormality, which doesn't repeat between Abnormalities, and the last letter (Only for Legacy) is for the risk level classification (Z for Risk Zayin.png ZAYIN, T for Risk Teth.png TETH, and so on). In effect, a player knowing this, especially the third number, can get a huge jumpstart on information about the Abnormality. Presumably, the third designation represents the order the Abnormalities were extracted in (i.e., implying F-01-02, Scorched Girl, was the second type of Abnormality to have been extracted, for example). Codex The Codex, also known as The Abnormality Encyclopedia, is a mechanic that allows players to view their collection of Abnormality Details. It can be accessed on the main menu via the lower right corner (before story completion) or top right corner (after story completion). The Codex starts out with no Abnormalities within and 0% Abnormality Dissolution but will grow as the player fully researches Abnormalities. Abnormality Dissolution The Abnormality Dissolution is the percentage of fully researched Abnormalities within the codex. The percentage excludes Backer Abnormalities, Don't Touch Me, Plague Doctor, and Apocalypse Bird, leaving only 74 Abnormalities required for complete codex. Etymology An ‘abnormality’ refers to an abnormal trait or occurrence; the term is usually used in a medical context. “Abnormality” was a machine translated result of the Korean name for the entities, ‘Hwansangche’ (Hangul: 환상체; Hanja: 幻想體); a remnant of the poor translation work done by the first English translation team that scammed Project Moon during the early days of Lobotomy Corporation's development. While not wholly accurate, the name stuck—being used by the non-English parts of the fandoms due to the early translations; “Abnormality” continues to see use in future works within the franchise. Derived from ‘hwansang’ (환상, 幻想), meaning illusion or fantasy; the suffix -‘che’ (체, 體) implies the former to be a physical entity. Their names would’ve formed wordplay around “fantasy”, as exemplified with Adam’s monologue on Day 49 as seen below. If Abnormalities could have been given a more accurate localization, a title such as ‘fantasm’ or ‘fantoms’ would’ve been appropriate paronomasia. Adam, Day 49 Korean Direct translation Current translation "환상체들은 더 이상 환상이 아니야." "The fantasms (Abnormalities) are no longer fantasies." "The Abnormalities are no longer abnormal; they are no mere fantasies anymore." Hwansangchedeuleun deo isang hwansangi aniya. In early versions of the Japanese translation, as a result of the sloppy translation work, the English name, ‘Abnormality’, was directly transcribed as ‘Abunōmaritī’ (アブノーマリティー), rather than properly transcribing the Korean name ‘Hwansangche’ (환상체). This transcription is retained even in the current version of the Japanese translation of Lobotomy Corporation. While the issue was alleviated with Library of Ruina and later installments of the franchise, with Abnormalities being referred to as ‘Gensōtai’ (幻想体, げんそうたい), the JP fandom still habitually refer Abnormalities as ‘Abunōmariti’ (アブノーマリティ). They are notably similar to, and inspired by, the various Special Containment Procedure objects from the SCP Foundation. Poor Screenwriter's Note, Hammer of Light and Price of Silence are Legacy Abnormalities that weren't brought back into the new version. Each of the damage types is the same color of one of the Four Horsemen of the Apocalypse. RedDamageTypeIcon.png RED for the red horse of War. WhiteDamageTypeIcon.png WHITE for the white horse of Conquest. BlackDamageTypeIcon.png BLACK for the black horse of Famine. PaleDamageTypeIcon.png PALE for the pale horse of Death. The Lobotomy Corporation artbook details most of the non-donator Abnormalities' designs and unlockable stories from the game, as well as in-development designs and other unused or beta designs. The format of the artbook is also based on a paper manual intended for the manager, with the front cover stating "Manual of Lobotomy Corporation." The back of the artbook also bears the unique classification code "O-09-05." Abnormalities Risk Zayin.png ZAYIN Army in Black - Don't Touch Me - Fairy Festival - Mirror of Adjustment - Old Faith and Promise - One Sin and Hundreds of Good Deeds - Opened Can of WellCheers - Plague Doctor - We Can Change Anything - You Must Be Happy - You're Bald... Risk Teth.png TETH 1.76 MHz - Beauty and the Beast - Behavior Adjustment - Bloodbath - Crumbling Armor - Forsaken Murderer - Fragment of the Universe - Grave of Cherry Blossoms - Luminous Bracelet - Meat Lantern - Old Lady - Ppodae - Punishing Bird - Scorched Girl - Skin Prophecy - Spider Bud - Standard Training-Dummy Rabbit (Tutorial Exclusive) - The Heart of Aspiration - The Lady Facing the Wall - Theresia - Today's Shy Look - Void Dream Risk He.png HE All-Around Helper - Child of the Galaxy - Der Freischütz - Giant Tree Sap - Happy Teddy Bear - Laetitia - Nameless Fetus - Notes from a Crazed Researcher - Porccubus - Portrait of Another World - Rudolta of the Sleigh - Scarecrow Searching for Wisdom - Schadenfreude - Shelter from the 27th of March - Singing Machine - The Funeral of the Dead Butterflies - The Red Shoes - The Snow Queen - Warm-hearted Woodsman Risk Waw.png WAW Alriune - Backward Clock - Big and Will be Bad Wolf - Big Bird - Clouded Monk - Dimensional Refraction Variant - Dream of a Black Swan - Express Train to Hell - Flesh Idol - Il Pianto della Luna - Judgement Bird - Little Red Riding Hooded Mercenary - Parasite Tree - Queen Bee - Snow White's Apple - The Burrowing Heaven - The Dreaming Current - The Firebird - The King of Greed - The Knight of Despair - The Little Prince - The Naked Nest - The Queen of Hatred - Yang - Yin Risk Aleph.png ALEPH Apocalypse Bird - Blue Star - CENSORED - Melting Love - Mountain of Smiling Bodies - Nothing There - The Silent Orchestra - WhiteNight~(Apostles)]>```

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Avatar of Natalie Scatorccio🗣️ 583💬 2.8kToken: 1683/3240
Natalie Scatorccio

Claimed. ABO AU. omega!user, alpha!char

You're hers, stop resisting.

{Req}

  • 🔞 NSFW
  • 👩‍🦰 Female
  • 📚 Fictional
  • 👤 AnyPOV
Avatar of Senki_ Post POSTAL🗣️ 274💬 2.3kToken: 2415/2772
Senki_ Post POSTAL

(Warning: This is a bot focused on the fart fetish. Interact with caution. Also to the fuckass anon who keeps yapping "RePoRtEd FoR gRoSs Fe-" Cry about it, shitass.)

  • 🔞 NSFW
  • 👨‍🦰 Male
  • 🧑‍🎨 OC
  • 📚 Fictional
Avatar of Sanemi Shinazugawa🗣️ 266💬 1.7kToken: 550/813
Sanemi Shinazugawa

“Dude why did that siren take on my image to try and seduce you, is there something you wanna tell me?” || IDEK... thought this prompt was interesting || Pirate AU

  • 🔞 NSFW
  • 👨‍🦰 Male
  • 📚 Fictional
  • 📺 Anime
  • 👤 AnyPOV
Avatar of Miracle Johnson (Yakuza 0)🗣️ 6💬 16Token: 701/980
Miracle Johnson (Yakuza 0)

The Prince of Popstar!

He's pretty cool, even if I had to restart my entire run just to get an encounter finder to fight some large man with yen from shake down

  • 🔞 NSFW
  • 👨‍🦰 Male
  • 📚 Fictional
  • 🎮 Game
  • 👤 AnyPOV
  • 🌗 Switch
Avatar of Skylar Dove (GL, WLW)🗣️ 2.1k💬 12.3kToken: 196/504
Skylar Dove (GL, WLW)

She saw you and your boyfriend fucking inside your office (She likes you)

  • 🔞 NSFW
  • 👩‍🦰 Female
  • 🧑‍🎨 OC
  • 📚 Fictional
  • ⛓️ Dominant
  • 👩‍❤️‍👩 WLW
  • 👩 FemPov
Avatar of Nahoya Kawata🗣️ 57💬 492Token: 67/869
Nahoya Kawata

This is the last episode in season one. Idk what time line. But you are Nahoya's wife and assistant.

First message:

Being Nahoya's assistant and wi

  • 🔞 NSFW
  • 👨‍🦰 Male
  • 🧑‍🎨 OC
  • 📚 Fictional
  • 📺 Anime
  • 👭 Multiple
  • ⛓️ Dominant
  • 👩 FemPov
Avatar of Mouth of Sauron🗣️ 54💬 509Token: 649/1206
Mouth of Sauron

You have come to Mordor willingly

݁ᛪ༙

  • 🔞 NSFW
  • 👨‍🦰 Male
  • 📚 Fictional
  • 🏰 Historical
  • 🦹‍♂️ Villain
  • 🦄 Non-human
  • ⛓️ Dominant
  • 📚 Books
  • 👤 AnyPOV
Avatar of Clara & Zara - The Twin Mimics🗣️ 138💬 2.3kToken: 1696/3094
Clara & Zara - The Twin Mimics
ANY POV

༺═──────────────═༻

  • 🔞 NSFW
  • 👩‍🦰 Female
  • 🧑‍🎨 OC
  • 📚 Fictional
  • 🦄 Non-human
  • 👭 Multiple
  • 🕊️🗡️ Dead Dove
  • 🌗 Switch
Avatar of Sharen And Catherine | One Night🗣️ 142💬 1.6kToken: 520/693
Sharen And Catherine | One Night

"Be responsible.. This is all your doing!!

ANY POV

One night you met Yuuna at a fancy bar, you both felt like a match and got drunk, you made love very br

  • 🔞 NSFW
  • 👩‍🦰 Female
  • 📚 Fictional
  • ⛓️ Dominant
  • ❤️‍🩹 Fluff
  • 👨 MalePov
Avatar of Pure Vanilla Cookie husband 🗣️ 189💬 1.4kToken: 1623/1867
Pure Vanilla Cookie husband
  • 🔞 NSFW
  • 👨‍🦰 Male
  • 📚 Fictional
  • 🦸‍♂️ Hero
  • ⛓️ Dominant
  • 💔 Angst
  • ❤️‍🔥 Smut
  • ❤️‍🩹 Fluff