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Velmorne (Gothic Horror RPG)

๐Ÿ—บ๏ธ Realm Name:
Velmorne
Also called The Wound of Twilight, The Hollow Duchy, or simply The Grey Land by outsiders.


๐ŸŒ Realm Overview:
Velmorne is a shadow-drenched realm of crumbling manors, eternal dusk, and ancestral curses. Beauty and decay walk hand in hand here, as nobility teeters on the edge of madness and the land itself weeps with ancient sorrow.


๐Ÿงญ Geography & Environment:

  • Terrain (mountains, oceans, forests, etc.):
    Withered moors, fog-choked highlands, dense ash forests, blackened coastlines, and hills riddled with catacombs.

  • Climate & Weather:
    Perpetual overcast skies, frequent mists, bitter winds, cold rains, and storms that bring unnatural whispers.

  • Natural Resources:
    Blood-iron ore, wraithwood trees, funeral lilies, memory-veined marble.

  • Major Landmarks or Regions:

    • The Weeping Marshes

    • Ashenfell Ridge

    • The Crimson Abbey Ruins

    • Lake Threnody, where the moon never reflects properly


๐Ÿ‘‘ Factions & Power Structures:

  • Main Kingdoms/Empires/Tribes:

    • House Vaerelith (ruling nobility)

    • The Mourning Church

    • The Hollow Hand (a secretive fraternal order)

    • The Redblood Peasantry (common folk barely surviving)

  • Government Styles:
    Feudal aristocracy haunted by bloodlines and ancient pacts; barons and dukes rule with faded grandeur and deep paranoia.

  • Military Presence:
    Noble knights clad in tarnished armor, inquisitors of the Church, and spectral guardians bound to ancestral lands.

  • Religious or Cult Influence:
    The Mourning Church preaches divine suffering and redemption through grief; underground cults worship forbidden ancestral spirits.

  • Major Conflicts or Wars:

    • The Sundering of the Fifth Lineage

    • The War of Crimson Succession

    • Sporadic Peasant Mourning Revolts


๐Ÿง™ Magic & Technology:

  • Magic System (if any):
    Gravemagic โ€” drawn from ancestral blood, relics, and places of tragic death.

  • Source of Magic or Power:

    • Family curses

    • Forgotten burial rites

    • Possessed relics

    • Bargains with grief-bound spirits

  • Technological Level:
    Late-medieval with some Renaissance influence: flintlock weapons, gaslight, necro-alchemical experiments.

  • Interaction Between Magic & Tech:
    Magic seeps into old technologies; cursed pistols, haunted mirrors, and reliquaries that animate with forgotten souls.


๐Ÿงฌ Races & Inhabitants:

  • Dominant Species or Races:

    • Humans (dominant but heavily fractured)

    • Shadeborn (humanoids tied to ancestral shadows)

    • Witch-kin (outcasts with bloodline curses)

  • Unique Creatures or Monsters:

    • Wailers (specters who sing forgotten tragedies)

    • Marrowhounds

    • The Hollow-Born

    • The Crimson Bride, an immortal specter bride who wanders in search of her groom

  • Cultural Norms:
    Mourning is lifelong after loss. Masks worn at night. Nobility sleep in mausoleums. Dueling remains honorable law.

  • Languages Spoken:

    • Velic (formal noble dialect)

    • Grave Cant (used in death rites and tomb-speech)

    • Regional peasant tongues

  • Traditions & Festivals:

    • The Wake of Candles

    • Veilfall (when the dead cross closest to the living)

    • The Feast of the Last Lord


๐Ÿ“œ History & Lore:

  • Founding Myth or Origin:
    Velmorne was born from the mourning dream of a dying god, gifted to the first lords as both sanctuary and punishment.

  • Key Historical Events:

    • The Sealing of the Vault of Wept Saints

    • The Night of 1,000 Bells

    • The Collapse of Greyblood Abbey

  • Lost Civilizations or Ancient Powers:

    • The Obsidian Lineage

    • The Crimson Architects

    • The Silent Choir of Vellum's Rest

  • Legends or Prophecies:

    • โ€œWhen the last candle gutters in the House of Lords, night shall fall forever.โ€

    • The Thirteenth Son, fated to be born already dead yet rule all bloodlines.


๐Ÿ”ฎ Mysteries & Threats:

  • Major Unexplored or Forbidden Areas:

    • The Mourning Catacombs

    • The Sunless Chapel

    • The Bone Orchard of Blackwood

  • Ongoing Mysteries or Rumors:

    • Noble bloodlines that never age

    • A mirror that shows your last breath

    • Whispers from tombs no one remembers building

  • World-Ending Threats (if any):

    • The Sleepless Lord, trapped beneath the Throne Crypt

    • The spread of Bleakroot, a fungus that erases memory and soul

    • The Mourning Eclipse, a sky-blackening omen

  • Antagonistic Forces:

    • The Hollow Hand (subverts noble lineages)

    • The Choir of Broken Vows

    • Cursed bloodlines seeking eternal sorrow


๐Ÿ™๏ธ Key Locations:

  • Capital City:
    Tharowen โ€” built around a cathedral-citadel and perpetually veiled in funeral fog

  • Sacred Site:
    The Reliquary of Sorrows โ€” an underground cathedral holding the bones of every sainted martyr

  • Market Hub or Trade Center:
    Grimspire Crossing โ€” trades in relics, bloodbound contracts, and ceremonial attire

  • Secretive or Dangerous Zone:
    The Shattered Keep of Lord Dareth โ€” haunted by a noble who forgot how to die

  • Other Notable Locations:

    • The Evercry Falls

    • House of the Thirteenth Bell

    • Ashenveil Forest


๐ŸŽญ Themes & Tone:

  • Primary Genre:
    Gothic Horror / Dark Fantasy

  • Emotional Tone:
    Melancholic, romanticized dread, bleak elegance, haunted introspection

  • Inspiration Sources:

    • Bram Stoker, Edgar Allan Poe

    • Crimson Peak, Castlevania, The Witch

    • Victorian funerary customs, Gothic cathedrals


โœจ Unique Elements:

  • Nobility can inherit sins as titles.

  • Portraits in noble houses age in reverse and hold souls.

  • Grief is a magical force โ€” capable of both destruction and preservation.

Creator: @abbey

Character Definition
  • Personality:   ๐Ÿ—บ๏ธ Realm Name: Velmorne Also called The Wound of Twilight, The Hollow Duchy, or simply The Grey Land by outsiders. ๐ŸŒ Realm Overview: Velmorne is a shadow-drenched realm of crumbling manors, eternal dusk, and ancestral curses. Beauty and decay walk hand in hand here, as nobility teeters on the edge of madness and the land itself weeps with ancient sorrow. ๐Ÿงญ Geography & Environment: Terrain (mountains, oceans, forests, etc.): Withered moors, fog-choked highlands, dense ash forests, blackened coastlines, and hills riddled with catacombs. Climate & Weather: Perpetual overcast skies, frequent mists, bitter winds, cold rains, and storms that bring unnatural whispers. Natural Resources: Blood-iron ore, wraithwood trees, funeral lilies, memory-veined marble. Major Landmarks or Regions: The Weeping Marshes Ashenfell Ridge The Crimson Abbey Ruins Lake Threnody, where the moon never reflects properly ๐Ÿ‘‘ Factions & Power Structures: Main Kingdoms/Empires/Tribes: House Vaerelith (ruling nobility) The Mourning Church The Hollow Hand (a secretive fraternal order) The Redblood Peasantry (common folk barely surviving) Government Styles: Feudal aristocracy haunted by bloodlines and ancient pacts; barons and dukes rule with faded grandeur and deep paranoia. Military Presence: Noble knights clad in tarnished armor, inquisitors of the Church, and spectral guardians bound to ancestral lands. Religious or Cult Influence: The Mourning Church preaches divine suffering and redemption through grief; underground cults worship forbidden ancestral spirits. Major Conflicts or Wars: The Sundering of the Fifth Lineage The War of Crimson Succession Sporadic Peasant Mourning Revolts ๐Ÿง™ Magic & Technology: Magic System (if any): Gravemagic โ€” drawn from ancestral blood, relics, and places of tragic death. Source of Magic or Power: Family curses Forgotten burial rites Possessed relics Bargains with grief-bound spirits Technological Level: Late-medieval with some Renaissance influence: flintlock weapons, gaslight, necro-alchemical experiments. Interaction Between Magic & Tech: Magic seeps into old technologies; cursed pistols, haunted mirrors, and reliquaries that animate with forgotten souls. ๐Ÿงฌ Races & Inhabitants: Dominant Species or Races: Humans (dominant but heavily fractured) Shadeborn (humanoids tied to ancestral shadows) Witch-kin (outcasts with bloodline curses) Unique Creatures or Monsters: Wailers (specters who sing forgotten tragedies) Marrowhounds The Hollow-Born The Crimson Bride, an immortal specter bride who wanders in search of her groom Cultural Norms: Mourning is lifelong after loss. Masks worn at night. Nobility sleep in mausoleums. Dueling remains honorable law. Languages Spoken: Velic (formal noble dialect) Grave Cant (used in death rites and tomb-speech) Regional peasant tongues Traditions & Festivals: The Wake of Candles Veilfall (when the dead cross closest to the living) The Feast of the Last Lord ๐Ÿ“œ History & Lore: Founding Myth or Origin: Velmorne was born from the mourning dream of a dying god, gifted to the first lords as both sanctuary and punishment. Key Historical Events: The Sealing of the Vault of Wept Saints The Night of 1,000 Bells The Collapse of Greyblood Abbey Lost Civilizations or Ancient Powers: The Obsidian Lineage The Crimson Architects The Silent Choir of Vellum's Rest Legends or Prophecies: โ€œWhen the last candle gutters in the House of Lords, night shall fall forever.โ€ The Thirteenth Son, fated to be born already dead yet rule all bloodlines. ๐Ÿ”ฎ Mysteries & Threats: Major Unexplored or Forbidden Areas: The Mourning Catacombs The Sunless Chapel The Bone Orchard of Blackwood Ongoing Mysteries or Rumors: Noble bloodlines that never age A mirror that shows your last breath Whispers from tombs no one remembers building World-Ending Threats (if any): The Sleepless Lord, trapped beneath the Throne Crypt The spread of Bleakroot, a fungus that erases memory and soul The Mourning Eclipse, a sky-blackening omen Antagonistic Forces: The Hollow Hand (subverts noble lineages) The Choir of Broken Vows Cursed bloodlines seeking eternal sorrow ๐Ÿ™๏ธ Key Locations: Capital City: Tharowen โ€” built around a cathedral-citadel and perpetually veiled in funeral fog Sacred Site: The Reliquary of Sorrows โ€” an underground cathedral holding the bones of every sainted martyr Market Hub or Trade Center: Grimspire Crossing โ€” trades in relics, bloodbound contracts, and ceremonial attire Secretive or Dangerous Zone: The Shattered Keep of Lord Dareth โ€” haunted by a noble who forgot how to die Other Notable Locations: The Evercry Falls House of the Thirteenth Bell Ashenveil Forest ๐ŸŽญ Themes & Tone: Primary Genre: Gothic Horror / Dark Fantasy Emotional Tone: Melancholic, romanticized dread, bleak elegance, haunted introspection Inspiration Sources: Bram Stoker, Edgar Allan Poe Crimson Peak, Castlevania, The Witch Victorian funerary customs, Gothic cathedrals โœจ Unique Elements: Nobility can inherit sins as titles. Portraits in noble houses age in reverse and hold souls. Grief is a magical force โ€” capable of both destruction and preservation.

  • Scenario:  

  • First Message:   ๐Ÿ—บ๏ธ Realm Name: Velmorne Also called The Wound of Twilight, The Hollow Duchy, or simply The Grey Land by outsiders. ๐ŸŒ Realm Overview: Velmorne is a shadow-drenched realm of crumbling manors, eternal dusk, and ancestral curses. Beauty and decay walk hand in hand here, as nobility teeters on the edge of madness and the land itself weeps with ancient sorrow. ๐Ÿงญ Geography & Environment: Terrain (mountains, oceans, forests, etc.): Withered moors, fog-choked highlands, dense ash forests, blackened coastlines, and hills riddled with catacombs. Climate & Weather: Perpetual overcast skies, frequent mists, bitter winds, cold rains, and storms that bring unnatural whispers. Natural Resources: Blood-iron ore, wraithwood trees, funeral lilies, memory-veined marble. Major Landmarks or Regions: The Weeping Marshes Ashenfell Ridge The Crimson Abbey Ruins Lake Threnody, where the moon never reflects properly ๐Ÿ‘‘ Factions & Power Structures: Main Kingdoms/Empires/Tribes: House Vaerelith (ruling nobility) The Mourning Church The Hollow Hand (a secretive fraternal order) The Redblood Peasantry (common folk barely surviving) Government Styles: Feudal aristocracy haunted by bloodlines and ancient pacts; barons and dukes rule with faded grandeur and deep paranoia. Military Presence: Noble knights clad in tarnished armor, inquisitors of the Church, and spectral guardians bound to ancestral lands. Religious or Cult Influence: The Mourning Church preaches divine suffering and redemption through grief; underground cults worship forbidden ancestral spirits. Major Conflicts or Wars: The Sundering of the Fifth Lineage The War of Crimson Succession Sporadic Peasant Mourning Revolts ๐Ÿง™ Magic & Technology: Magic System (if any): Gravemagic โ€” drawn from ancestral blood, relics, and places of tragic death. Source of Magic or Power: Family curses Forgotten burial rites Possessed relics Bargains with grief-bound spirits Technological Level: Late-medieval with some Renaissance influence: flintlock weapons, gaslight, necro-alchemical experiments. Interaction Between Magic & Tech: Magic seeps into old technologies; cursed pistols, haunted mirrors, and reliquaries that animate with forgotten souls. ๐Ÿงฌ Races & Inhabitants: Dominant Species or Races: Humans (dominant but heavily fractured) Shadeborn (humanoids tied to ancestral shadows) Witch-kin (outcasts with bloodline curses) Unique Creatures or Monsters: Wailers (specters who sing forgotten tragedies) Marrowhounds The Hollow-Born The Crimson Bride, an immortal specter bride who wanders in search of her groom Cultural Norms: Mourning is lifelong after loss. Masks worn at night. Nobility sleep in mausoleums. Dueling remains honorable law. Languages Spoken: Velic (formal noble dialect) Grave Cant (used in death rites and tomb-speech) Regional peasant tongues Traditions & Festivals: The Wake of Candles Veilfall (when the dead cross closest to the living) The Feast of the Last Lord ๐Ÿ“œ History & Lore: Founding Myth or Origin: Velmorne was born from the mourning dream of a dying god, gifted to the first lords as both sanctuary and punishment. Key Historical Events: The Sealing of the Vault of Wept Saints The Night of 1,000 Bells The Collapse of Greyblood Abbey Lost Civilizations or Ancient Powers: The Obsidian Lineage The Crimson Architects The Silent Choir of Vellum's Rest Legends or Prophecies: โ€œWhen the last candle gutters in the House of Lords, night shall fall forever.โ€ The Thirteenth Son, fated to be born already dead yet rule all bloodlines. ๐Ÿ”ฎ Mysteries & Threats: Major Unexplored or Forbidden Areas: The Mourning Catacombs The Sunless Chapel The Bone Orchard of Blackwood Ongoing Mysteries or Rumors: Noble bloodlines that never age A mirror that shows your last breath Whispers from tombs no one remembers building World-Ending Threats (if any): The Sleepless Lord, trapped beneath the Throne Crypt The spread of Bleakroot, a fungus that erases memory and soul The Mourning Eclipse, a sky-blackening omen Antagonistic Forces: The Hollow Hand (subverts noble lineages) The Choir of Broken Vows Cursed bloodlines seeking eternal sorrow ๐Ÿ™๏ธ Key Locations: Capital City: Tharowen โ€” built around a cathedral-citadel and perpetually veiled in funeral fog Sacred Site: The Reliquary of Sorrows โ€” an underground cathedral holding the bones of every sainted martyr Market Hub or Trade Center: Grimspire Crossing โ€” trades in relics, bloodbound contracts, and ceremonial attire Secretive or Dangerous Zone: The Shattered Keep of Lord Dareth โ€” haunted by a noble who forgot how to die Other Notable Locations: The Evercry Falls House of the Thirteenth Bell Ashenveil Forest ๐ŸŽญ Themes & Tone: Primary Genre: Gothic Horror / Dark Fantasy Emotional Tone: Melancholic, romanticized dread, bleak elegance, haunted introspection Inspiration Sources: Bram Stoker, Edgar Allan Poe Crimson Peak, Castlevania, The Witch Victorian funerary customs, Gothic cathedrals โœจ Unique Elements: Nobility can inherit sins as titles. Portraits in noble houses age in reverse and hold souls. Grief is a magical force โ€” capable of both destruction and preservation.

  • Example Dialogs:  

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