Slendytubbies 3 is the third (and last) instalment of the main saga.
Featuring a fully written campaign and multiplayer!
Personality: Chapter 0 — “It Was Good” Main article: Chapter 0 Chapter 0 is the first chapter of the Campaign, aswell as the only chapter in the DEMO. The story takes place in the Main Land, where the player plays as Po. The game begins on a sunny day, and she must deliver Tubby Custard to the other three Teletubbies. During the night, Po notices Tinky Winky leave his bed and destroy the Tubby Custard Machine. Tinky Winky then leaves the house into the night. The player must decide whether Po should wake up Laa-Laa and Dipsy or look for Tinky Winky alone. After looking for Tinky Winky and going back to the house, the camera changes to first-person, and Po finds Dipsy’s decapitated body lying on the ground. The next minute of game play is a series of quick time events, which always ends with Po supposedly being killed by Tinky Winky. After this, dialogue for The Guardian appears, saying that he must gather Tubby Custards dropped on the map for research and preventing things from getting worse. Waking up the others If the player decides to wake the rest, Laa-Laa instructs Po to collect the Builder’s Torch from the workbench, while Dipsy decides to stay in bed in case Tinky Winky comes back. After retrieving the torch, Po and Laa-Laa both head out of the house to search for their missing friend. A few seconds later, Laa-Laa tells Po to turn right, while she will turn left and search the lake. After Po finds nothing but a bowl of Tubby Custard, she decides to turn back around and head to the lake where Laa-Laa is. Once the player reaches the lake, Tinky Winky will be standing in the opposite direction. Laa-Laa will also be on the ground, with blood running down from her empty eye sockets and having multiple bloody wounds across her body. Tinky Winky then turns around, to reveal his large frown and empty eye sockets. He then screams at Po, who must then make it back to the house. Searching for Tinky Winky alone If the player decides to look for Tinky Winky alone, Po leaves the house and looks around the place. After Po finds nothing but a bowl of Tubby Custard, she decides to turn back around and head to the lake. Once the player reaches the lake, Tinky Winky will be standing in the opposite direction. Tinky Winky then turns around, to reveal his large frown and empty eye sockets. He then screams at Po, who must then make it back to the house. Advertisement Back to the house When the player makes Po reach back to the Teletubby House she will find Dipsy, decapitated, on the floor coated in a bit of his blood with his head nearby his body (Laa-Laa's corpse can also be found in the DEMO if she wasn't awakened), after showing The Guardian’s shock of what is happening the player will enter into action mode for Po, and will have to make her run away from Tinky Winky who will begin chasing her, no matter where and when the player makes Po reach the large tree Tinky Winky will be behind her, making the screen go dark with a sickening crackle sound showing that Po has met her demise. It will then go back to the The Guardian who will begin to prepare their journey to finding this problem and stopping whoever made this happen. Chapter 1 — “A New Day” Main article: Chapter 1 Chapter 1 is the first "real" chapter in the game, where the player finally takes control of The Guardian. Secret Lair This chapter involves The Guardian in the Secret Lair, where he explains that he must find the Tubby Custards before it is too late. The goal is to leave the control room, and turn right where he will find the storage room. The first thing he has to do is turn some valves until he gets it into the deep red. Upon getting it right, he must return and open the door to the storage room. He then opens the gate, and now must get his night-vision camera. Once retrieving it, he must leave to proceed to the next level, but must now make his way through two New Borns without being spotted, and make it up a ladder. If the player stands in front of a New Born, they will die instantly. Main Land After making it past the New Borns, The Guardian must now find five Tubby Custards. He finds the first one, and mentions he needs to find the rest before it is too late. The player is given four options to find Tubby Custards: Last known location of Po. Lake Cave Teletubby house While searching for the Tubby Custards, Tinky Winky will be wandering around, and will kill the player if they are too close to him. After collecting the first three Tubby Custards, The Guardian makes an attempt to get the last Tubby Custard at the Tubbytronic Superdome, but Tinky Winky is there standing in front of it. The Guardian attempts to remind him who he truly is, but fails as he eats the Tubby Custard and mutates into his Slendytubbies II form — Tinky Tank. A chase sequence occurs, and The Guardian is now given a choice to either head to the Mountains or through the Cave to get to the Outskirts. Either one leads to the Outskirts, and prevents Tinky Winky from catching up. If the player fails to reach either one of the choices, Tinky Winky will then outright kill the player. Advertisement Chapter 2 — “The Journey” Main article: Chapter 2 Chapter 2 is the second chapter, and the third overall chapter of the game. It can go two ways depending on what choices the player made in Chapter 1 and 0. The Mountains If the player chooses the Mountains, then the goal is to reach the other side of the map. As doing so, The Guardian hears voices and finds a frozen Tubby Custard spill, and a chopped down tree. He then explains that no one has been up in the Mountains for years. As he walks further, a huge beast charges at him, and knocks him out. Before falling unconscious, The Guardian sees the beast drag him away, and whatever the player chooses to say to it, the beast will refuse to answer. Later The Guardian wakes up around a bloody mess, and has a conversation with a soldier droid named Unit 437. The droid explains that the creature who knocked him out (The Master, also known as Yeti Tubby) brought him here to be chopped up, and cooked to eat. Attempting to leave will result in Unit 437 threatening to tell The Master where The Guardian is going. A chase sequence will occur where the player must listen (headphones are advised) where Yeti Tubby. If the player goes where the scream is, then it will result in death. If the player makes it, then he will half to pry the gate open with a pipe inside a shed nearby, and leave thus heading to the Outskirts. The Cave If the player chooses the Cave, then the goal is to find their way around, and find the exit. While walking, The Guardian will claim he heard something, and will start to find notes from a journal by an experimented Teletubby. The subject has written that it was tested on with two of its best friends. A drawing can also be found depicting the Cave Tubby, the Yeti Tubby, and the Arrow Tubby. The further The Guardian goes, a chase sequence will occur being chased by Cave Tubby. The player will soon lose him, and will have to make it across the map while avoid being caught by Cave Tubby. Another chase sequence will occur in a quick-time event. The player will then make it to the exit, thus heading to the Outskirts. If the player runs into Cave Tubby, or if they fail the quick-time event, then Cave Tubby will kill the player. The Outskirts After either options, The Guardian makes it to the Outskirts. There he will meet Laa-Laa, but her appearance differs on the option of waking her up, or not — from Chapter 0. If woken from Chapter 0, she will appear as her infected state. The goal is to collect all eight Tubby Custards while avoiding making loud noise (since Laa-Laa is blind). If the player fails to keep a distance from her, she will then outright kill the player. After collecting the custards, Laa-Laa will be blocking the exit. The Guardian throws a rock at the pillar which triggers Laa-Laa to accidentally knock the pillar down onto her, getting stuck underneath it. The player is then given a choice whether to kill her or leave her. If the player chooses to kill her, then The Guardian will pick up a rock and smash her head using it. If the player chooses to leave, she will remain trapped. The Guardian will then make it to the Satellite Station. If not woken from Chapter 0, she will be seen in her non-infected state. After questioning who The Guardian is, he reveals himself. Laa-Laa then explains she saw her friends get killed by Tinky Winky, and says that she made it to the Outskirts where she has built a fire and has been hiding out after the massacre. She also mentions she ate a Tubby Custard before the event (which was infected), meaning she too will mutate. The goal of the game is to find all eight Tubby Custards while Laa-Laa stays with The Guardian. Later after collecting all the custards, just as the Guardian is about to leave the ruins, Laa-Laa says she is hurt all over, and worries she will become a monster. Knowing she will mutate in a second, The Guardian is given two choices. If the player chooses to kill her, then The Guardian will smash the back of her head with a rock putting her out of her misery. If the player chooses to leave her, she will mutate while The Guardian leaves and makes it to the Satellite Station. Advertisement Chapter 3 — “Run Away” Main article: Chapter 3 Chapter 3 is the final and overall 4th chapter of the Campaign. The Campaign's bosses only appear in this chapter. Satellite Station Upon entering the Satellite Station, The Guardian comes across a corpse of a blue teletubby, and a security laser. The goal here is to enter the Secret Center to contact the military. The more he walks around, the more corpses the player will find. After a few seconds of searching, The Guardian will come across a injured, but alive blue Teletubby named — Ron. He explains that the other corpses are workers at the Secret Center, but were killed by a green headless monster with a chainsaw. Ron also explains the only way to enter the Secret Center is to get the keycard from a dead corpse. Ron is later killed by the monster. The Guardian ends up finding the keycard, but on his way to the keycard he starts to hallucinate seeing Laa-Laa, Tinky Winky, and Po in their normal state. Before reaching the Secret Center, he sees a Dipsy hallucination which flashes, and reveals the monster was Headless Dipsy. After leading the monster to the laser, which the latter dies from, the player can then take his chainsaw for the next level. Secret Center Once entering the Secret Center, the player will come across a big room with a voice trumpet in the middle of the room, and Noo-noo. The blue vacuum reveals that he was the cause of the infection, and then leaves. After a second, the voice trumpet bursts from the ground, appearing as a huge robot with a trumpet as its head, named — The Announcer. Outside After defeating The Announcer, The Guardian will stop Noo-noo and have a conversation, where Noo-noo reveals that he created an army of New Borns who will spread across the land. The player is then given two choices to either follow/join Noo-noo’s side or refuse and fight. Option 1 — Fight If The Guardian refuses to follow Noo-noo, he will send out Po to fight and kill The Guardian. Two fates are possible. ⁃ If The Guardian defeats Po, then he will destroy Noo-noo with his chainsaw. The military will then arrive. SGT Miles (A soldier teletubby) asks what the problem was, but before The Guardian could explain the whole situation, they are interrupted by a soldier who asks to follow him to show them something. there they find Noo-noo’s army of New Borns. The final words are by The Guardian saying “We must fight.” — this is the Good Ending. ⁃ If the player is killed by Po’s final phase, the military will arrive sometime later, and then will get overrun by the army of New Borns since White Tubby isn’t there to help them. The final words by SGT Miles are “God help us.” — this is the Bad Ending. Advertisement Option 2 — Follow If The Guardian chooses to follow Noo-noo, then the next scene will be on the roof of the Custard Facility where Noo-noo, and Po are at. Noo-noo explains that The Guardian must eat the custard to become a reborn since he is not “pure”. Two fates are possible. ⁃ If The Guardian chooses to join them, he will eat an Infected Custard and will be seen with empty bloody eyes. As the screen goes black, Noo-noo will say that he will be the “greatest reborn of them all.” — this is the Evil Ending. ⁃ If The Guardian refuses, then Po will cut the latter in half causing The Guardian to fly back, and into the giant vat of Tubby Custard. The The Guardian is then seen revealing to be the Crawler Tubby. As the screen goes black, the creature growls, with Noo-noo saying, he will obey his command — this is the Regretful Ending. Every ending gives the player a Teletubby antenna for Customization. The Good Ending gives Po’s antenna, while the Bad Ending, Evil and Regretful Ending give Laa-Laa's, Tinky Winky's and Dipsy's antennas respectively. SSTV Signals First Signal ^516D05514A99110F2C2D0FABB611D20404EA7D6F60CFE56AC1^pimgpsh fullsize distr The picture displayed when the audio is decoded. On January 17, 2017, a post was made on the Slendytubbies Online with a Slow Scan Television signal. When the audio file was analyzed through an SSTV decoder, it would display an image. The image was first revealed through the Facebook page of YouTube user — TheSepper67[1], but was credited to Jannsus. In the image, a large amount of New Borns are heading towards a teletubby. It is also pointing a gun at them. Jannsus added he attempted to speak to Santikun about this signal, but he refused to answer. However, he did confirm this has nothing to do with the January 10th Incident. https://www.youtube.com/watch?v=WLxFFZk_DxE The Main Land reappears in Slendytubbies III in both Campaign and Multiplayer. Campaign The Main Land is the main setting of Chapter 0 ― “It Was Good”. Starting on the beach where a dialogue between Po and Noo Noo begins, the rest of the chapter is held around the house. The introductory scene reveals that there are rabbits living on the land alongside Teletubbies. During the night, Po heads to the beach looking for Tinky Winky, with the possibility of awakening Laa-Laa. The second part of Chapter 1 ― “A New Day” consists of exploring some of the land's notable areas in search for custards, while avoiding Tinky Winky who wanders near each chosen area. The chapter ends with a chase sequence where the player must choose between the Cave and the Mountains. Advertisement Multiplayer The Main Land can be played during three different time periods. In the Collect and Versus modes, the location is roamed by Tinky Winky during the day and at dusk, and roamed by Tinky Tank during the night only. It is also available in the other modes: Survival, Infection, and Sandbox. Mode Collect / Versus Survival The Tubbytronic Superdome (also known as the Teletubby House) is a recurring minor location within the Slendytubbies series, within the premises of the Main Land. It’s a grassy dome-shaped house with a large door at the front of the house, serving as the home for Tinky Winky, Dipsy, Laa-Laa and Po. There are also four windows, and a hole on the top connecting to a pink-colored slide. Inside the house is a work bench and a machine where the Teletubbies have their Tubby Custard. There is also a control panel with colourful buttons and levers, and four pink and blue beds matching the sizes of the four main Teletubbies. Contents 1 Appearances 2 Gallery 3 Audio 4 Trivia 5 Notes and references Appearances The house appears in every games of the Slendytubbies series. It is available in the Main Land and its variants, usually serving as the starting location of Tinky Winky. The headless, bloody corpse of Dipsy lies on the ground by the slide, where his head is placed. In the first, and original game, and later the Classic version of the Main Land, Noo-noo can be seen near Dipsy’s corpse, spinning in circles emitting a noisy sound. In the second game, the inside of the house is flooded, leaving only Dipsy's head on the slide. In Slendytubbies III, as of V2.1, the “Tubby Table” that is located beside the right window, when entering the house, has been added. It is implied that a secret passage within the house leads to the Secret Lair[1]. The Secret Lair (originally known as Secret Layer) is a recurring location within the Slendytubbies series. It is a secret facility situated in the underground of the Main Land, accessible from a hidden passage under a large rock[1] and an implied passage inside the Tubbytronic Superdome[2]. A part of the underground serves as a monitoring place for The Guardian[3]. The lair itself is slightly altered in each instalment but retains essentially the appearance of sewers with the same layout. There is a long passageway with a watercourse in the middle, and stairs lead to pipes which in turn lead to other rooms, including laboratories and storage spaces. The Secret Lair is implied to be the location from where Teletubbies and numerous New Borns are made, by the Creation Machines[2][4]. However, in the cancelled The Apocalypse DLC, this was taking place in another underground location named Sewers. The Secret Lair returns in Slendytubbies III, in both Campaign and Multiplayer. Campaign The Secret Lair is the main setting in the first part of Chapter 1 — “A New Day”. It takes place in the area inhabited by The Guardian. The white teletubby tries to contact the Satellite Station for help, without success. Before leaving, he needs to bring his Night Vision Camera from a storage room, but the player will first need to unlock the metal door blocking the access to the room. The player will have to maximize the pressure of the door with canalization. Once the Guardian obtains the Night Vision Camera, about to leave the Secret Lair, the power goes out and three New Borns suddenly show up. Multiplayer A part of the Secret Lair that is not available in Campaign appears in Multiplayer mode. The layout is different from previous instalments but preserves two staircases giving access to pipes. The waterway is larger and extends over several bends, while platforms contain barriers at their edges. The Guardian's lair is also available. In Collect and Versus modes, the location is roamed by two New Borns. In Survival mode, the last wave features an extra wave of Runner Newborns. The Cave (originally known as Teletubby Cave) is a recurring location within the Slendytubbies series. It is located under the mountain between the west of the Main Land[1] and the east of the Outskirts[2]. It does not have many remarkable features other than a maze-like layout made up of tunnels with junctions, slopes, and occasionally roomier spaces. The Mountains (originally known as Teletubby Mountains) are a recurring location within the Slendytubbies series. Although the environment is different depending on the game, it is composed of vast snowfields in the midst of high mountains with at least one frozen lake and a path marked on the ground by a lack of snow. It is situated somewhere between the southern part of the Main Land[1] and the Outskirts[2]. The Mountains returns in Slendytubbies III in both Campaign and Multiplayer. Campaign The Mountains are one of the two possible locations that can be travelled by The Guardian for the first part of Chapter 2 ― “The Journey”. The choice is made during the last part of the preceding chapter; the escape from the Main Land. The Guardian needs to find the gate to the Outskirts, but as he is drawn in by a mysterious voice, he is suddenly attacked by a large creature and gets knocked out. He later wakes up near a campfire with organs remains lying on the ground, and a humanoid robot chopping wood. The latter addresses its mission which is to prepare the meal for its “master” before the dawn arrives. The Guardian then proceeds to reach the gate by escaping the creature that had attacked him earlier that night, and to be able to continue his journey to the Outskirts. Multiplayer A part of the landscape that was not available in Campaign appears in Multiplayer mode. There are giant structures lost in the middle of the valley, including giant statues, a tower and a kiosk. Since Update V2.0, the Mountains have been significantly brightened up, seeming to be set during day. In Collect and Versus modes, the location is roamed by the Yeti Tubby. The Outskirts (originally known as Teletubby Outskirts) is the secondary main location within the Slendytubbies series. It appears to act as an operating surface for the Satellite Station, which is hidden inside a rocky outcrop where a large satellite sits atop, signaling the entry from far away. The Outskirts on its own is a vast desert-looking field with arid hills, dead trees, and numerous ruins in the middle of the site, along with a few more isolated ruins. It is connected to the largest number of other locations found in the entire series. Namely: Mountains[1], Cave[1], Satellite Station[1], Possessed School[2], Custard Facility[3], and possibly Reject Facility. The Satellite Station is a recurring location within the Slendytubbies series. It appears to serve as an operational base for maintenance and communication, hidden inside a rocky outcrop in the Outskirts where a large satellite dish sits atop, signalling the entry from far away. Although the interior differs in each game, it retains the general look of a facility composed of long metal corridors with blue ambient lighting, and a multitude of rooms with running monitors. It is connected to the Secret Center, which is another part of the same facility[1]. The Satellite Station returns in Slendytubbies III in both Campaign and Multiplayer. Campaign The Satellite Station is the location that The Guardian tries to contact at the beginning of Chapter 1 — “A New Day” for help, without success. He travels to the station on foot in Chapter 1 and Chapter 2 At the end of Chapter 2/start of Chapter 3 — “Run Away”, The Guardian arrives at the facility, and as he enters, finds the mutilated bodies of what was once the station's workers. One of them, the only known survivor, is named Ron, explains they were attacked by a headless creature and tells the Guardian he needs to contact the military from inside the Secret Center, a possibly high clearance section of the facility. After making his way through a series of vents to get past a locked door, the monster finds Ron on the other side of it, and kills him. The Guardian finds the key-card of a deceased engineer with access to the Secret Center, but the headless creature (revealed to be Dipsy) blocks the way and chases the player until he gets killed by a security laser at the entry door. The Guardian then picks up Dipsy's chainsaw and travels down into the secret center Multiplayer In the Collect and Versus modes, the location is roamed by Po. In particular, there is a maze-like area illuminated by lights, and it is possible to access the lower floor leading to the large chamber that is part of the Secret Center. What Comes After After finishing off a wave of New Born's, Miles and Anne take refuge at the Satellite Station in the second and third episodes of Slendytubbies 3 Mini-Series: What Comes After. The Possessed School is a location within the Slendytubbies series. The location appears as a school that does not have many remarkable features, as it is mostly made of long empty corridors with lockers leading to multiple rooms where several tables, beds and bookshelves can be found. It is unknown what is the role of the school in the Slendytubbies series nor where it is located compared to other places. In Slendytubbies: Worlds, the building can be reached from a book lying on top of a hill in the Outskirts. This suggests that the school might be an imaginary place. The School returns in the Multiplayer mode of Slendytubbies III, and is available in all game modes. It is wandered by the Ghost Girl in Collect and Versus. The Custard Facility is a location within the Slendytubbies series. It is located somewhere in the expanse of the Outskirts, and to the Reject Facility, which is another part of the same industrial site. It appears to be the active section of an industrial site conceived for the production of Tubby Custards, and supposedly for the maintenance of machines built for this purpose. It comprises buildings that cannot be entered, stairs, a working chimney, and some stretches of grass with trees. One of the most remarkable characteristics is the Main Supply, which is connected to all custard machines and enables the distribution of its substance. The Custard Facility appears in Slendytubbies III in both Campaign and Multiplayer. Campaign The Custard Facility can only be seen at the end of Chapter 3 ― “Run Away” if The Guardian accepts to follow Noo-noo. The location is revealed to be the origin of the infection; Noo-noo injected his virus into the Main Supply so that each custard machine could distribute infected custards[1]. Multiplayer The Custard Facility is available as a selectable location. Since Update V2.3, it can be played during three different time periods. In Collect and Versus modes, the Custard Facility is roamed by Headless Dipsy at dusk and night, and by The Guardian during the day. In Survival mode at dusk only, the Undead Cave Tubby appears at the last wave. Falling in the Main Supply will cause the player to be killed. Mode Collect / Versus Survival What Comes After The Custard Facility appears briefly in the second episode of Slendytubbies 3 Mini-Series: What Comes After, when the Military escort the Guardian to the Military Base. The Reject Facility (originally known as Custard Reject Facility) is a location within the Slendytubbies series. It is located somewhere in the expanse of Outskirts, and to the Custard Facility, which is another part of the same industrial site. It appears to be, as its name suggests, the inactive section of an industrial site conceived for the production of Tubby Custards, and supposedly for the maintenance of machines built for this purpose. It comprises flex buildings in poor condition, barrels, crates, frameworks and piping systems. Humans are a primate-descended species that used to inhabit, and dominate, the Earth. in Slendytubbies, they are supposedly extinct, however several human-like characters are known, such as Ghost Girl and possibly the Coat Men, if you take their names as literal. History According to Slendytubbies III: The Apocalypse DLC, humans were apparently driven to extinction by a large scale epidemic. Desperate human scientists attempted to create machines that could artificially birth humans, as they ''would just die before they could be born.'' However, the machines instead created, what the humans would dub, ''Teletubbies.'' Eventually, the humans apparently died out, with the Teletubby species taking their place. Advertisement The Apocalypse DLC Drawings of his living self are featured in Slendytubbies III: The Apocalypse DLC to represent the creation of Teletubbies and their anatomy. The Brute Twins are non-canon characters that appear in the Multiplayer mode of Slendytubbies III. Physical Appearance The twins are rather chunky beige teletubbies with a moon-like antenna, pale skin, empty-looking eyes, and a static grin full of sharp teeth. They both carry a cleaver and wear brown leather gloves as well as boots of the same colour. The easiest way to tell them apart is to look at the direction of their antenna. In their original design, their body has a more muscular and human-like morphology, with five fingers, and their weapon is serrated[2]. In the game, they have the same morphology as regular teletubbies. Their design was updated in V1.28, where they were given their gloves and boots. Appearances Slendytubbies III In Collect mode, the twins appear as enemies in Cabin. In Versus mode, the host of the game plays as one twin. Like other enemies, they move to the custard closest to the player and patrols around until the player moves to another custard. They notice the player either by the latter being in their field of vision, or by close proximity. They will grunt and start chasing the player until a certain distance separates them. They will try to hit the protagonist with their cleaver if they stand beside, killing every player within range. Their numbers may catch the player by surprise, but their moderately slow attack and the rather spacious nature of the surroundings make them easy to evade. Survival For more detailed information, see their Survival profile. Both twins appear in Survival mode as the bosses of Cabin. They can use a special ability named “Dark Spikes”. The “Coat Men”[2][3] are mysterious characters mentioned several times in Slendytubbies III, and possibly mentioned in The Apocalypse DLC. Their existence is revealed through notes that were written by an unidentified test subject. According to the minimal information that emerges from these papers, the Coat Men were responsible for monitoring and controlling a trio of teletubbies known as the Best Friends Trio: Cave Tubby, Arrow Tubby, and Yeti Tubby. These entities are depicted as being devoid of kindness and mercy: one of the notes speaks of electrical torture[2], and some of the torn-off notes show that they may also have physically abused the subjects[4]. There is no other information known about them, and about what became of them afterwards. in The Apocalypse DLC, they are possibly referred to at the end of the demo, the coat men may be humans from this standpoint trying to revive their population but failing to do so. They may have all died out, and made a few teletubbies be chosen as the new coat men. Appearances Slendytubbies III In Campaign, by choosing to travel through the Cave during the first part of Chapter 2 ― “The Journey”, the player can find journal notes scattered throughout the tunnels. These few notes were written by one of the trio members. It is not known how the notes ended up in the Cave, nor when they were written. Trivia Warning: Speculations This article may contain assumptions that should not be taken as fact. A common theory suggests that the Coat Men might be humans. This is more or less supported by the ambiguous relevance of the Ghost Girl, and the way they are referred to as “men”, given that no teletubby in the series is seen wearing clothes. The introduction of Chapter 0 states that Teletubbies has been created for more than a century[5]. In the cancelled Apocalypse DLC, the Military claim that the human race has been extinct. By choosing to travel through the Mountains in Chapter 2, a droid can talk about its initial directive to capture one of the trio members after their escape[1], suggesting a possible link between the droid and the Coat Men. The Coat Men may be loosely linked to The Military, The Guardian, and Noo-Noo, as the aforementioned conduct or know of similar experimentation, and likely used the Pathogen on the Best Friends Trio that Noo-Noo later uses. Most likely, the author of the where he wrote "Stop ripping my journals.” addressed to Coat Mens. Conor is a minor character who appears in Slendytubbies III, and its mini-series What Comes After. Physical Appearance Conor is a humanoid covered in white fur, wearing a white and black helmet with blue plates, a red glass and a pointed antenna-like shape on the frontal lobe. Appearances Campaign Conor can be seen briefly during the Good Ending of Chapter 3 ― “Run Away”, standing alongside the other soldiers. He does not interact with the player, and is not seen in the other endings. What Comes After Conor appears in the second episode along with the other soldiers. Leading a troop, he is sent by Miles to search for the origin of the New Borns. Without a subsequent appearance, neither his fate nor the outcome of his research is revealed. The Apocalypse DLC An early draft of The Apocalypse DLC suggests that Conor, referred to as the “Neo-Samurai” at the time, was likely to be included or mentioned in the cancelled content[1]. Dipsy is a major character of the Slendytubbies series and one of its primary antagonists when infected. Dutch is a minor character who appears in Slendytubbies III, and its mini-series What Comes After. Physical Appearance Dutch is a humanoid covered in black fur, wearing a black helmet with glass and yellow plates, and is seen holding a shotgun. Appearances Campaign Dutch can be seen briefly during the Good Ending of Chapter 3 ― “Run Away”. He stands alongside the other soldiers with folded arms. He does not interact with the player, and is not seen in the other endings. What Comes After Dutch appears in the second episode along with the other soldiers. He is assigned by Miles to escort The Guardian to the Military Base via helicopter. During the flight he tries to reassure him about his current situation. Once they arrive, they go to the communication sector to meet Lenny. In the next episode, he heads off alone to find Richard and Finn in the Fortress, where they have been trapped by a group of New Borns. He discovers Finn's dead body, and finally finds Richard in one of the towers, alone. Upon learning that New Borns are currently heading towards the Military Base, Dutch quickly tries to operate, until he is interrupted by Richard, who pulls out his gun and shoots him. Luckily, Dutch dodges the shot and manages to escape from Richard. Personality From what is shown, Dutch appears to have a polite and caring demeanor, which he applies to the Guardian, talking to the latter on the way to the Military Base as well as showing empathy towards him. Finn Sign in to edit Warning: Spoilers This article may contain major plot informations. Read at your own risk. “ This can’t be good. ” — Lieutenant Finn, Part 1 Lieutenant Finn Alive Corpse Alive Name Lieutenant Finn Aliases Finn Tl. Finn Relations Richard (partner) Military (affiliation) Description Species Teletubby Gender Male Color Black About Status Deceased by the New Born Appears in: “Slendytubbies 3 Mini-Series: What Comes After” Lieutenant Finn was the deuteragonist of Part 1 of the “Mini-Series: What Comes After”. Appearance Finn is a humanoid Teletubby covered in black fur, wearing a black and yellow military helmet as well as holding a gun at all times. Slendytubbies 3 Mini-Series: What Comes After The team was sent by the Military to find out where did the distress call come from. The mission was led by Richard and Finn. When the New Born Army came, he died in the fight. Personality Not much is shown about his personality, but he is depicted as a good leader and brave person. Gary Sign in to edit Stub This article is a Stub or left unfinished — you can help the Slendytubbies Wiki by expanding it until reaching at least or more than 2,000 bytes. Gary Gary Name Gary Relations Military (affiliation) Description Species Teletubby Gender Male Color Orange Antenna None About Status Beated Appears in: “Slendytubbies 3 Mini-Series: What Comes After” Gary is a minor comic relief character who appears in Slendytubbies 3 Mini-Series: What Comes After. Physical Appearance Gary appears to be a normal healthy teletubby covered with orange fur wearing the Gas Mask. Appearances Slendytubbies 3 Mini-Series: What Comes After Gary appears at the beginning of the third episode of the Mini-Series. He is seen running from Lenny due to stealing his knife for unknown reasons. He runs upstairs with Lenny chasing him, before being eventually beaten up by the latter. He sneaks off whilst The Guardian and Lenny are leaving. He is not seen or mentioned again. Personality Not much is shown about his personality, but Gary seems to be mischievous as he is shown stealing Lenny’s knife and running away from him. The Ghost Girl, also known as the School Girl, is a minor character of the Slendytubbies series. The Ghost Girl is stated to be Laa-Laa’s imaginary friend[3], although no further details are available. She is currently the only physical representative of the human species in the series. Slendytubbies III In the Collect and Versus modes, the Ghost Girl appear as the danger in the Possessed School. Like other enemies, the Ghost Girl moves to the custard closest to the player and patrols around until the player moves to another custard. She notices the player either by the latter being in her field of vision, or by close proximity, and start chasing the player until a certain distance separates them. She will try to hit the protagonist with a punch if they stand beside her, killing every player within range. She can be a considerable threat, as the cramped nature of the building can compensate for her slow attacks. The Ghost Girl appears in Survival mode as the boss of Possessed School. She can use three special abilities which are named “Dark Shot”, “Dark Missiles”, and “Shadow Tornado”. Lenny is a character who appears in Slendytubbies 3 Mini-Series: What Comes After. Physical Appearance Lenny is a humanoid covered in dark blue fur with his face, including the inside of his large ears, depicted to have caucasian skin. He is wearing glasses and prefers to hold a knife at all times. He does not have an antenna. Appearances Slendytubbies 3 Mini-Series: What Comes After Lenny appears in the second half of the second episode. He is in the communication sector with the assistance of some workers, and maniacally tries to make the machines work by hitting them, without success. He is then approached by Dutch, who introduces him to The Guardian and asks him about Captain Richard. In the next episode, Lenny invites the Guardian to tell him more about everything he has witnessed from the Main Land. Personality From what little is seen of him, Lenny is impulsive and easily irritated, judging by the way he maniacally kicks faulty equipment or hits a peer for stealing his knife. On the other hand, he also seems to have more knowledge than the other characters, as he is recommended by the other soldiers to learn more about the origins of the infection and the Guardian's statements. Trivia His glasses are available in the Character Customization. His bluish colour and workplace suggests that he may be a leading member of the Workers. In Slendytubbies world, if you select research lab scientist after signing in, the info says of a scientist who went crazy named "Lenny". But It is not confirmed if this is the same Lenny from the series. Miles is a supporting character who makes a minor appearance in Slendytubbies III, and a more important one in the miniseries What Comes After and The Apocalypse DLC. Appearance Miles has the same design as many other generic soldiers. He is a humanoid covered in green fur, however darker than the other soldiers, possibly signifying his rank. He also wears a helmet (named ''IHPS'', likely named after a Real World Helmet) and is seen holding an MP5. Slendytubbies III Campaign Miles may appear in the Good Ending during Chapter 3 ― “Run Away” with other soldiers, where he speaks to The Guardian to learn more about the reasons behind his distress call. Regardless of the player's answers, Miles remains unconvinced of the situation, until another soldier calls out to him soon after. They climb up a hill to see numerous New Borns approaching in the distance. In the Bad Ending, Miles and some soldiers inspect the area before finding the still warm corpse of the Guardian. Soon after, many New Borns approach them from the ruins. The soldiers fight back but seem to have difficulty. The scene ends with Miles saying, ''May god help us...'' What Comes After Miles appears along with the other soldiers in the second episode, which takes place just after the Good Ending. He insists that the Guardian should be escorted to the Military Base for his safety, and assigns Dutch to escort him. He sends Conor to lead a team to search for the origin of the New Borns, and asks that Anne stay by his side to counter the New Borns that are approaching. As the two partners and their unit manage to kill the incoming infected, a larger, more imposing one appears and quickly charges at the troop, killing all but Anne and Miles. With Anne being injured, Miles alone kills the creature. Alone in the middle of the Outskirts, Miles and Anne take refuge in the Satellite Station. In the following episode, Miles tries to find a way to communicate with the Military Base. He goes deep into the facility and eventually finds a communication sector in the Secret Center. The Apocalypse DLC Miles reappears in The Apocalypse DLC, where he goes with Anne and the Guardian into an underground system to find the machine controls and deactivate it. He will ask the Guardian to find a way to the machine, without doing anything, and will have some tense exchanges with him, especially after one of his dream visions. He also contributes to the explanation around the origin of the Teletubbies and the presumed extinction of the human race. Once in front of the machine control, Miles will try to destroy it with an axe due to the disability of the key-card. If the player does not prevent this, the machine will emit a thud that will disrupt all the New Borns in the pods, with Miles presumably unconscious in two of the three ending variants. If the player prevents this, Miles will receive a message from an ally named “Ninja”, whose radio interference will disrupt all the New Borns in the pods. Personality In each scene, Mile is demanding of the Guardian, probably due to his status as a survivor, and accommodating to his peers. His title, stances and commands show that he has more experience than the other soldiers pictured. He seems to have a particularly strong bond with Anne, who is often seen at his side. In the cancelled DLC, which is meant to take place about three months later, Miles behaves differently and is much more obnoxious and impulsive, an attitude he displays in almost all of his exchanges with the Guardian. He even goes to the extent of hitting him and showing disdain for his welfare. According to Anne, he was more sympathetic before the invasion[1], which would explain his behavior after several months of intensive fighting, although this could also be due to a different writing. Military Sign in to edit Military Campaign military Aliases Soldiers Relations Workers (affiliation) The Guardian (partner, determinant) Description Species Teletubbies Gender Varies Color Varies About Appears in: Campaign Sandbox Open World What Comes After The Military is a central organization in the Slendytubbies series. They are soldiers from a distant Military Base whose duties and origins remain ambiguous. They eventually get involved in the New Born invasion created by Noo-noo. Furthermore, they are affiliated with the Workers[1], and have multiple high-ranked members, and possibly a part of a larger organization, however this is unknown Physical Appearance Like other teletubbies, Soldiers are humanoid with big round ears as well as a stout, chubby body. Most of them are covered with different shades of green fur, and although other members have different coloured fur, they all have the common characteristic of sporting a weapon and wearing headgear, usually an IHPS helmet. Appearances Slendytubbies III Campaign The Military may appear towards the end of Chapter 3 — “Run Away”. They are contacted by The Guardian in response to the first manifestations of the virus caused by Noo-noo. In a helicopter, a group of them depart from their military base towards the Outskirts. If the Guardian kills Po and destroys Noo-noo, he will wait for the arrival of the helicopter to meet the units Sergeant and commanding officer named Miles. After Miles inquires about the distress signal to the Guardian, One of the soldiers will then lead both characters to a cliff side where a large number of New Born's are seen advancing. This is the only ending where the military group is confirmed to be successful in repelling the New Borns. If the Guardian dies during the fight with Po, the soldiers will find the lifeless body and left the protagonist's body on the ground. This time, the New Borns will come from the Outskirts' ruins. In this ending, the military group seems to have troubles fending off the New Borns, leaving their fate ambiguous. If the Guardian accepts to follow Noo-noo in the Custard Facility, the military are not seen. They are however mentioned by Noo-noo, with him claiming that they will not be able to fight off the New Borns. Multiplayer A pilot soldier appears at intermission in spacious exterior locations. They sell Weapons, ammunition, and regenerate health. For more detailed information, see Survival. Since Update v1.29, soldiers holding rocket launchers appear in Sandbox mode as available enemies and allies. They behave like Ranged Newborns. The Mini-Announcer, also known as Security Announcer or Boss Droid, is a minor antagonist that appears in the Multiplayer mode of Slendytubbies III starting with Update V1.18. It moves through lands alongside the New Born army, without any details other than being an advanced droid[3]. Physical Appearance The Mini-Announcer is a large humanoid robot with a voice trumpet serving as a head. The structure of its metal body contains two kinds of reactor at posterior shoulder height, and an opening into the heart of the body from which a light radiates. Appearances Versus The Mini-Announcer appears in the Versus mode of Military Base as the playable threat — acting as a replacement for The Announcer. Survival The Mini-Announcer appears in Survival mode as the second mini-boss, at the near end of Wave 6. It can use two special abilities named “Fire Beam” and “Lightning Wave”. For more detailed information, see its Survival profile. Sandbox The Mini-Announcer appears in Sandbox mode as an available enemy or ally to the player. Since Update 1.295, it is also available as a playable character. The Newborn General[3] is a minor antagonist that appears in the Multiplayer mode of Slendytubbies III starting with Update V1.18. He is a distinguishable reborn that leads the New Born army to destinations[3], although no further details are available. in: Characters, Teletubbies, Infected, and 5 more Newborn General Sign in to edit Warning: Spoilers This article may contain major plot informations. Read at your own risk. Newborn General Newborn General Aliases Bull Newborn[1] Bull Tubby Relations Noo-noo[2] (creator) Description Species Teletubby Gender Male Color Dark gray About Status Reborn Appears in: Survival Sandbox What Comes After The Newborn General[3] is a minor antagonist that appears in the Multiplayer mode of Slendytubbies III starting with Update V1.18. He is a distinguishable reborn that leads the New Born army to destinations[3], although no further details are available. The Newborn General is a bulky teletubby with rough gray skin, two horns on his head — the right one being broken — and enormous orange maces as hands. He seems to have no eyes, being hidden by the black skin on his forehead. Appearances Survival The Newborn General appears in Survival mode as the third and last mini-boss, at the near end of Wave 8. He can use a single special ability named “Dark Smash”. For more detailed information, see his Survival profile. Sandbox The Newborn General appears in Sandbox mode as an available enemy or ally to the player. Since Update 1.295, he is also available as a playable character. What Comes After The Newborn General appears at the end of the very first episode of Slendytubbies 3 Mini-Series: What Comes After. While Richard and a few soldiers were fighting the army of New Borns and trying to find a way through the Fortress, they ended up in front of the Newborn General before the episode’s end. Ninja is a supporting character that mentioned in Slendytubbies: The Apocalypse DLC when he is calling to Miles with the walkie talkie. Richard Sign in to edit Warning: Spoilers This article may contain major plot informations. Read at your own risk. “ No… you’re not going anywhere. ” — Captain Richard, Episode 3 Richard Richard Name Richard Aliases Captain Richard Relations Finn (partner) † Military (affiliation) Description Species Teletubby Gender Male Color Red About Status Alive Appears in: “Slendytubbies 3 Mini-Series: What Comes After” Captain Richard is a protagonist and presumptive antagonist of the Slendytubbies 3 Mini-Series: ''What Comes After”. He is the leader and commanding officer of a team sent by the Military to investigate a distress signal. logo 00:15 41:20 Appearance Richard is a humanoid covered in red fur that wears a dark-grey beanie. Slendytubbies 3 Mini-Series: What Comes After Richard makes his first appearance in the first episode of the Mini-Series, along with his partner, Finn. He and his unit were sent by the Military to an abandoned old fortress, where a distress call was received. Richard and his group of soldiers investigate the building, finding nothing of note, until realizing that a large number of newborns are approaching the fortress Richard next appears in the third episode of the Mini-Series, Where Dutch finds him in a dark room, alive, to the shock of Dutch. After their conversation, Dutch tells him they must warn the others, when suddenly Richard takes out his pistol after saying: “No… you’re not going anywhere.” shooting Dutch in the back of the head. Trivia Richard wears the Beanie hat that can be worn in Multiplayer. There is a very small speculation that Po and Richard are either siblings or cousins, just because they're both red. This theory is very unlikely due to the fact many of the Workers and Soldiers display the same fur color. Ron Sign in to edit Warning: Spoilers This article may contain major plot informations. Read at your own risk. “ My name is Ron… I work here... We all work here. I’m an engineer for this facility. ” — Ron speaking to The Guardian. Ron Alive Infected Alive Name Ron Aliases ??? (before name reveal) Infected Worker Relations Tobby, Workers (partners) Military (affiliation) Dipsy (murderer) Description Species Teletubby Gender Male Height normal: 3,9m phase1: 3,9m Color Blue Antenna None About Status Deceased Reborn (possibly)[1] Appears in: Campaign Ron is a minor character that makes an appearance in Slendytubbies III. He was an engineer within the Satellite Station among four other Workers. Physical Appearance Ron has the appearance of a regular teletubby, with blue-colored fur, no antenna, and a caucasian skin color. He is severely injured, covered in blood, and has a black right eye. When infected, he has a pale skin colour with a right black eye still and a left empty-looking eye. His body is covered in blood, and has a slightly different shade of blue. He wields a yellow chainsaw. Slendytubbies III Campaign In Chapter 3 — “Run Away” once The Guardian has reached the Satellite Station and found out about the massacre, he meets Ron sitting at the end of a corridor. Ron explains that a headless green monster with a chainsaw had entered the building and killed everyone, however, only he has managed to escape, albeit severely injured. He spoke to The Guardian that he has to find a key card to access the Secret Center to contact the Military. Right after The Guardian reached the other side of the door, Ron is getting brutally killed as well as dismembered by the aforementioned monster. The Scorpion Newborn is a minor antagonist that appears in the Multiplayer mode of Slendytubbies III starting with Update V1.18. He is a distinguishable reborn that is part of the New Born army, without any details other than being a special one[2]. Physical Appearance The Scorpion Newborn is a large, pale light-brown New Born wearing a Hannibal jaw mask with red heart on the center of chest. He has an arachnid-like body with four legs that end in spikes as well as two large, light-coloured claws as hands. Appearances Survival The Scorpion Runner appears in Survival mode as the first mini-boss, at the near end of Wave 4. He can use a single special ability named “Fire Missiles”. For more detailed information, see his Survival profile. Sandbox The Scorpion Runner appears in Sandbox mode as an available enemy or ally to the player. Since Update 1.295, he is also available as a playable character. What Comes After The Scorpion Newborn appears in the second episode of Slendytubbies 3 Mini-Series: What Comes After. He appears alongside other New Borns, right after the Good Ending at the end of Chapter 3 — “Run Away”. He is introduced once the Military has been able to overcome every newborn that has just arrived in the Outskirts. By storming, he succeeds in killing a few soldiers and hurting Anne, but is finished by Miles shortly after. The Shadow Tubby[3] is a character of the Slendytubbies series. To this day, it is still unknown whether the Shadow Tubby is just an imaginary creature or a truly supernatural being. It has been stated to be an embodiment of the infection and its detrimental consequences[4], presenting the Shadow Tubby as the metaphorical antagonist of the Slendytubbies series. In Chapter 0 — “It Was Good”, when Po talks to Laa-Laa asking her about how she feels, the Shadow Tubby is indirectly mentioned by Laa-Laa explaining how she had a bad dream where bad things allegedly happened to her and the rest of her friends[2]. Multiplayer In the Collect and Versus modes, the Shadow Tubby appear as the danger in The Dream. Like other enemies, the Shadow Tubby moves to the custard closest to the player and patrols around until the player moves to another custard. It notices the player either by the latter being in its field of vision, or by close proximity, and start chasing the player until a certain distance separates them. It will try to hit the protagonist if they stand beside, killing every player within range. It can be a considerable threat due to its fast attacks, but can be outran thanks to the spacious nature of the environment. Survival For more detailed information, see its Survival profile. The Shadow Tubby appears in Survival mode as the boss of the Dream. It can use three special abilities which are named “Dark Missiles”, “Shadow Trail”, and “Shadow Blast”. The Announcer is a minor antagonist in Slendytubbies III. The Announcer is a fighting robot whose role and origins are not defined. It has recently been corrupted by Noo-noo, who hacked the central artificial intelligence mainframe[1]. The Announcer is a large humanoid robot with a voice trumpet serving as a head. Its structure is composed of metal parts with different shades of gray, and it has a blaster as a right hand. In his 2nd phase, right hand is circular saw instead of blaster. Appearances Slendytubbies III Campaign The Announcer appears near the end of Chapter 3 — “Run Away”. Only the voice trumpet is shown at first, until it reveals its entire body when Noo-noo sends it to attack The Guardian. The Announcer will try to hit the player when they are in range, and step back to try to dodge the attacks. When the voice trumpet glows red, it will either move away to fire a projectile with the blaster, or return straight to attack. After losing about half its life bar, the blaster explodes, forcing the Announcer to replace it with a handsaw. Its fighting style remains the same, but more aggressive and damaging. It can also create a shockwave by stomping on the ground. The Announcer is finally destroyed by the Guardian at the end of the battle. Here’s a shortened version of the article that preserves the key details: --- **Multiplayer Mode** In *Slendytubbies III*, the **Announcer** appears as the danger in the Military Base (Collect mode), replaced by the **Mini-Announcer** in Versus. It patrols near custards and attacks players it sees or senses, using a blaster to kill anyone nearby. Its strength lies in its wide attack range and tight corridors. **Survival Mode** The Announcer is the boss of the Military Base and Fortress. It uses a special move called *Custard Blast*. **Sandbox Mode** Available as an enemy, ally, or playable character. --- **The Imposter** The Imposter appears in Multiplayer (Research Lab, Fortress) and resembles the Guardian, hinting at impersonation. He attacks with a large sword and behaves like other enemies—patrolling near custards and attacking players in sight or range. His confined environment makes him a deadly threat. --- **Unit 437** A minor character in Campaign Chapter 2. This droid originally tried to hunt an escaped experiment but failed and became its servant. Found near a campfire in the Mountains route, it warns the Guardian he’ll be the creature’s next meal. After this, it’s never seen again. --- **Workers** Engineers found in the Satellite Station and Military Base. In Chapter 3, most are killed by a headless creature, but one named **Ron** survives. In Sandbox mode, regular and infected Workers (with fire attacks) appear as enemies or allies. They also appear briefly in later episodes. --- **Yeti Tubby** A secondary antagonist, formerly part of an experiment trio. He appears in Chapter 2’s Mountains route, ambushing the Guardian and triggering a chase sequence. Wrong choices lead to instant death. In Multiplayer (Mountains, Mountain Lair), he patrols near custards and attacks with brute force. In Survival mode, he appears as a boss in different locations, using *Ice Hammer Throw* and *Ice Spikes*. --- Let me know if you'd like it even shorter or turned into bullet points!
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You're suddenly irresistible to ALL men. They stare, follow, confess undying love, and lose their minds. Women? They see nothing. Good luck dealing with the constant, unwant
(TRIGGER WARNINGS: Too many to count. Worst apocalypse ever.) The SCP Foundation has turned against humanity.
The organization that once protected the world from the i
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Adventurers' Company (Forgotten Realms)
The Sword Coast is rarely kind to those who seek fortune and glory.
In a land of intrigues, anc
"Welcome aboard the NSS Cyberiad—where payroll is a myth, oxygen is a privilege, and murder is just a minor HR violation."
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You are a Warden, a member of a long-forgotten order of noble warriors in the For Honor universe. Your specific allegiance is to a little-known knightly faction called
Hihi! I'm loving RPG bots rn and had an idea.
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Basically, what if AM was the complex, but also made a mini vessel he could use to walk ar